DeadPoly Patch Notes — December 11, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch 0.6.3
Additions
Holiday event enabled
Zombies have consumed enough human brains and have become ever so slightly more intelligent, and their eyes function a bit more reliably now as well
Experimental: Zombie hit boxes have been changed to improve performance and allow more zombies overall
Changes
You no longer need to look directly at many items in order to interact with them (smaller items such as bullets)
Item rarity updated heavily
Item randomness is now more random (less repeat spawns of the same items in small areas - doesn't prevent the same item for loot zones that don't have a lot of items in their pool)
Backend item optimizations to reduce general resource usage
Upped some items max stack to 1000
Fiber icon and model updated to not just be rope
Zombies no longer stop chasing if they can't reach you as often
Dead zombies no longer block bullets so you can shoot in to crowds more effectively
Bug Fixes
Fixed bug that could cause container items like Ammo Cans, Backpacks, Crates, etc. to have broken slots if spawned on the ground
Changes made to looting items to prevent items disappearing when picking up or harvesting
Ground spawn container items should more reliably contain items inside of them
Dropping items out of any container (including vehicles) works rather than deleting the items, and they prefer to drop at your characters feet instead of under the container
Fixed issued that could cause the cassettes to play the wrong song
Main menu now starts with the cursor visible even when using a controller
Distiller can now be fully filled rather than only allowing 50% of empty to be filled
Fixed a small lake that wasn't allowing fishing
Up next...
The next update is right around the corner and will add the previously discussed Raiders, weapon stat upgrading system, the loot rework, and hopefully have Garden City a lot closer to being finished up! Stay tuned.