DeadPoly Patch Notes — February 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Additions
Raiders have been added
Upgrade system for firearms and armor (melee weapons on the way)
Airdrop pilots have finally completed their training and acquired their Pilot Licenses (less airdrops in mountains, new airdrop paths, randomization of airdrop routes)
Gameplay options now save and persist through reloading
Gameplay option to disable enemies attacking your bases
Gameplay option to change Day/Night cycle
All gameplay options now available to Dedicated Servers through the config file
Volume slider for Weather and Vehicles
Grid Mode for building and Set Down has been improved and now has grid sizing options for lining stuff up nicely
You can now invert guns and melee weapons when using Set Down (allows things like crossing swords on the wall for display)
Craft queue now has a display showing how many crafts are in the queue
Added World Map to rebindable keys
Added a handful of vehicle keybinds
Vehicles can now be unlocked in PvE to allow passengers
Changes
Experience gain and overall leveling speed has been increased significantly
Added some display for stats on firearms when inspecting
Recoil has been adjusted heavily across the board
Color storage crates are now 40% smaller in physical size (storage space doesn't change)
Added additional chance for the Toasty Tires box (they are still very rare but less so)
Locked world doors now say (Locked) in the name
Left face button on controller now starts and stops car engines
Vehicles should no longer be targeted by enemies without a player driving them
Adjustments to vehicle inventory screen in preparation for additional changes to vehicles
Cornmeal and Gunpowder now stack to 10,000
Money now displays "100 K" when in a full stack instead of 100000
Gonda, Hummer, Sedan, Hatchback now have more than 1 passenger seat
Dropped guns now lay flat instead of upright
You can now climb on top of airdrop crates (even in the water)
Bug Fixes
Fixed Buggy and Sedan not having passenger side door handles
Fixed Buggy having incorrect shading in specific spots
Fixed issue with crafting and building that was requiring two stacks of the same material
Fixed The Kids Aren't Alright 8 bit tape playing incorrect song
Fixed Monkey Wrench 8 bit tape playing incorrect song
Fixed sprinting persisting through vaulting even when not holding sprint
Bears are no longer afraid of you
Set Down when used on walls now offsets the object off the wall the same distance they offset from the ground (guns and melee weapons shouldn't sink in to the wall like before)
Fixed some issues with water
Airdrop plane sound now tied to Master Volume
Fixed canceling a craft select amount clearing the entire crafting queue
Made changes to vehicle passive mode due to bug where car cannot drive after it goes passive
Fixed controllers not being able to exit vehicles as passengers correctly
Fixed zombies spawning in place of bear/deer spawns sometimes
In the works
Horde system to vastly increase zombie count
Adding melee weapons to the upgrade system
Character face revamp
Rescuable survivors (friendly non-zombie AI)
Vendor rework
Factions
Questing expansion
Vehicle system updates
World environment updates
Liquid container changes
Building improvements