GamePatchNote Digest
DDNet Patch Notes — March 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
DDNet 19.8 has been released with the following changes:
- Predict envelopes
- Predict all sounds and particles
- Show centiseconds in scoreboard and HUD
- Sample loop point support (Opus)
- Add real HSL values to color scrollbars
- Hook line tip
- Add scoreboard popup with map info
- Show friends regardless of filter in server browser
- Render current number of players in community filter, sort by player count
- Update unpredicted shadow, add alpha and customization
- Demo menu mouse seek improvements
- Replace line breaks with spaces when pasting multiple lines in chat
- Improve user experience when joining Tutorial server
- Use racefinish message to stop demo/ghost recording
- Update map best time if a player joins with a better time
- Make descriptions of refresh rate settings more clear
- Fix unlimited zoom crashing when zooming out really far
- Fix changing spectator in demo player when paused
- Fix dead players being duplicated
- Fix prediction with collision tunes
- Fix prediction when player has no current weapon
- Stop forcing predicted events onto older DDrace servers
- Prevent game from being unpaused during gameover
- Fix scrollbar behavior when combining multiple flags
- Add easter mapres from teeworlds
- Fix editor map not being saved if editor is quit before job is done
- Fix editor can't find tele out
- Add quick action to show help, fix holding down F1 key
- Fix "Collapse all" button collapsing empty groups
- Add error message when launching local server
- Fix redo of envelope edit actions
- Fix BrushDraw for tile layers
- Add rcon/practice command setswitch
- Make cmdlist list only commands without practice flag
- Split system.cpp/h into smaller modules
- Improve Emscripten support and error handling