Patchnote #83 for Dark Hours (v1.0.26633)
Dark Hours Patch Notes — April 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patchnote #83 for Dark Hours (v1.0.26633) - 24/04/2026
Monsters
Trickster
Water Gun Hit Fix: Fixed an issue where hitting the Trickster with the Water Gun would not make it disappear as intended.
Water Minigun Loop Fix: Fixed an issue where the Water Minigun could keep firing in a loop when countering the Trickster just before being caught.
Blind Ghoul
Egypt Antiquities Navigation Fix: Fixed an issue where the Blind Ghoul could get stuck near the Ark in the Egypt Antiquities map.
Voltaic Wraith:
Voltaic Wraith VFX Fix: Fixed an issue where the Voltaic Wraith’s visual effects could briefly appear incorrectly.
Cursed Pharaoh:
Cursed Mark Loop Fix: Fixed an issue where the Cursed Pharaoh could repeatedly use its cursed mark.
Driftborn:
Door Interaction Fix: Fixed an issue where the Driftborn could pass through closed doors.
General
Lobby List Crash Fix: Fixed a crash that could occur while browsing the lobby list.
Tranquilizer Minigun Shadow Fix Fixed an issue where an incorrect shadow could appear on the Tranquilizer Minigun's magazine.
Camera Shake Option Fix: Fixed an issue where lifting metal gates could still trigger a camera shake even when the motion reduction option was enabled.
Globe Navigation Fix: Fixed an issue where monsters could get stuck behind large globes while trying to path through them.
Level Design
Museum Display Collision Fix: Fixed an issue where items could get stuck behind a display in the Museum's Cosmic Gallery.
Wall Seam Visual Fix: Fixed an issue where a visible seam could appear between walls next to single doors.
UI
Lobby List Navigation Improvement: Improved navigation in the lobby list to make it easier to use. Also, limited the number of private lobbies displayed to prevent overly long lists.
Endscreen Result Display Fix: Fixed an issue where the end-of-mission screen could briefly display an incorrect result before showing the actual outcome (mission succeed or failed).
Seasonal Event Score Fix: Fixed an issue where seasonal event scores could still appear on the end-of-mission screen after the event had ended.