Patchnote #85 for Dark Hours (v1.0.26769)
Dark Hours Patch Notes — May 8, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patchnote #85 for Dark Hours (v1.0.26769) - 08/05/2026
Monsters
Monster Navigation Target Points Fix: Fixed rare missing target points on procedural maps that could affect monster navigation.
HideBehind
Invisible Defibrillator Interaction Fix: Fixed an issue where the HideBehind could be electrocuted by the defibrillator while invisible.
Teleport Cancel Catch Fix: Fixed an issue where the HideBehind could fail to catch players after its teleport ability was cancelled.
Voltaïc Wraith
Catch Reliability Fix: Fixed an issue where the Voltaïc Wraith would sometimes fail to catch players.
Invisible Reaction Fix: Fixed an issue where the invisible Voltaïc Wraith could incorrectly react when hit by a metal item.
Reset Replication Fix: Fixed replication problems affecting the Voltaïc Wraith’s reset behaviour.
Reset Explosion Light Fix: Fixed the visibility of the Voltaïc Wraith’s explosion light after reset.
Driftborn
Crowbar Hit Speed Fix: Fixed an issue where the Driftborn could move too fast after being hit by a crowbar.
Ability Loop Fixes: Fixed several cases where the Driftborn could loop abilities incorrectly.
Hidden Player Catch Fix: Fixed an issue where the Driftborn could incorrectly catch hidden players.
Camouflage Ability Loop Fix: Fixed a camouflage-related ability loop case.
Tentacle Visual Fix: Fixed incorrect white tentacle visuals on the Driftborn.
Mummy
Navigation Blocking Fix: Improved navigation checks to reduce cases where the Mummy could remain blocked.
Gameplay
Cruise Ship Explosive Marker Fix: Fixed missing explosive markers inside Cruise Ship cabins.
Crowbar Push Button Interaction Fix: Crowbar hits can now correctly activate push buttons.
Lifted Grid Collision Fix: Fixed an issue where players standing too close to a lifted grid could be killed when it fell, even if they were not underneath it.
Prison Anti-Softlock Fix: Re-enabled the prison anti-softlock system, allowing players to lift the grid and escape if everyone starts inside the prison.
Sprint After Monster Grab Fix: Fixed a rare case where sprint could remain disabled after being grabbed by a monster.
Online
Startup Crash Fix: Fixed a crash that could occur on startup for some players.
Lobby Refresh Stability Improvements: Added additional safety checks when refreshing lobbies to improve stability.
Frozen Ragdoll Replication Fix: Fixed an issue where clients could see a living player stuck in a frozen ragdoll state.
Achievements
Steam Big Spender Progress Fix: Fixed Steam progress tracking for the “Big Spender” achievement. Progress will now update based on the total amount already spent before this patch.
Xbox Slipstream Bros Achievement Fix: Fixed the Xbox “Slipstream Bros” achievement.
UI
Objective UI Client Update Fix: Fixed an issue where the objective UI would not update correctly for clients after throwing evidence into a trashcan.
Locker Focus Fix: Fixed an issue where clicking outside the locker screen could cause focus loss, preventing players from closing it with Escape.
Objective Widget Text Offset Fix: Fixed text offset issues in objective widgets.
Loading Screen Navigation Fix: Fixed an issue where players could go back to a previous widget while a screen was loading.
General
Solo Offline Access: Solo mode can now be played on PC even without an internet connection.
Cursed KO Visual Fix: Fixed distorted upper-body visuals that could appear on some clients when a cursed player was knocked out during the curse.