CityBattle | Virtual Earth Patch Notes — July 26, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hello! Today we updated the client to version 44 608. The following changes occurred with the update:
Innovations:
- Changed character progression system. All VMs (money) previously spent on the mods are returned to the players account.
- Shooting Range is added - a mode in which players will be able to test abilities against harmless targets.
Shop
- Added new Skins for Assault.
Sounds
- Added sound effects for the game interface, the "King of the Hill" mode and for the winning animations.
- Added sounds of Sniper steps during aiming.
- Updated hit sounds for different types of damage: fire, laser, small arms. From the 1st person: the effects of burning, slowing down, stunning, treatment and low durability.
Bug fixes:
Interface and graphics:
- Fixed a bug where the effects of taking damage were displayed on the robot selection and winning screens on “Power Plant” map.
- Fixed a bug where the elements of the game interface were on top of the game player interface.
- Fixed a bug in which hits decals were projected onto the player and moved with him.
- Fixed a bug in which after the completion of the “Ram” animation, the camera of the final scene was turned in the direction of its direction.
- Fixed a bug due to which when changing graphics settings in battle in some places remained the effect of "Avalanche" beam.
- Fixed a bug where the health and color highlight of the enemy robots were not displayed if you were close to them.
- Fixed a bug where the timer of the revival time did not disappear after entering in to robot selection menu during respawn.
- Fixed a bug where on the map "Communication Center" in some places decals from hits were visible on the other side of the walls.
- Fixed a bug due to which, dying from Tornado damage, caused class abilities to sometimes disappeared or your robot not to respawn.
- Fixed a bug where the color highlight of the enemy that destroyed you did not disappear after a few seconds.
- Fixed a bug where the bonus daily limit incorrectly filled the daily limit progressbar.
- Fixed a bug in which the turrets could stop attacking the target, although it was in the affected area.
- Fixed a bug where the training video settings were not saved.
- Fixed localization errors.
Sounds:
- Fixed a bug where the landing sound was played during the use of the "afterburner" ability in the air.
- Fixed a bug where the flight sound was not heard while using the "Meteor" in the air.
- Fixed a bug where the footsteps sound in the 1st person was not played during recharges.
- Fixed a bug where the sound of footsteps was played during Assault flight.
- Fixed a bug where the Assault missiles sound was played even after their destruction.
Bug fixes for robots:
Guard:
- Fixed a bug where AI controlled guards used "Laser" without a chance to hit a target.
Bomber:
- Fixed a bug where Mines wore not triggered by Shields.
- Fixed a bug where Mines wore triggered by sniper in camouflage.
- Fixed a bug where “Dead Man’s Switch” Mines were attached to a moving train.
- Fixed a bug preventing the use of “afterburner” when using the "tornado" or the "barricade"
- Fixed a bug which causes “Tornado” to change color if Bomber was destroyed after Tornado was launched but before it was activated.
- Fixed a bug where "Barricade" stoped damaging enemies if Bomber was destroyed.
FIrebug:
- Fixed a bug where the wrong animation was played in case of simultaneous use of “Shock Wave” and “Reloading”.
- Fixed a bug where the fireballs were out of sync on different game clients.
- Fixed a bug where Leap was prevented from use when near short objects.
Sniper:
- Fixed a bug where allied "Decoy" was displayed as enemy.
- Fixed a bug where the "Decoy" continued to shoot in the absence of targets.
- Fixed a bug where Sniper weapon colors are displayed incorrectly with certain skins.
- Fixed a bug where allied Snipers were transparent when using the "camouflage".
- Fixed a bug where complete railgun charge was not displayed from the third person.
- Fixed a bug where the skins of the Sniper weapon were not displayed from the 1st person.Tech:
- Fixed a bug where a technician could continue to repair while reloading weapons.
Assault:
- Fixed a bug where the wrong animation was played when “Meteor” and “Reload” was used simultaneously.
- Fixed a bug where the wrong animation was played when “Meteor” and “Desh” was used simultaneously.
- Fixed a bug where the wrong animation was played when “Meteor” was used at the edge of obstacles.
- Fixed a bug where rockets change trajectory when passing thru allies.
Other changes
- Added visualization for the Tech Spheres.
- New basic Guard model.
- Updated collisions of all robots.
- Added new “Ram” animation.