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Update 44 608 (Additional info)
July 29, 2019by Kerrigan
GamePatchNote Digest
CityBattle | Virtual Earth Patch Notes — July 29, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

More information on balance patch 44 608:
Tech
- Durability: was 1200, increased to 1300.
- Number of spheres is now fixed (not changed by mods) and set to 3 instead of 2. Spheres now fly around Tech and can be seen by others.
- Damage reduction for each sphere held by Tech has been changed from 15% to 10%.
- Weapon "Swarm"
-- Damage: was 140, became 97.
-- Repair: was 540, became 315 (durability per second).
-- The weapon will now lose its target after 1 second, instead of 2.
- Mass Repair Ability has been changed from 264 (+ 10% of the max target durability) to 162 (+ 10% of the max. target durability) units per second.
- Impulse Ability now always consumes 2 spheres, and the damage has been changed:
-- On Impulse hit: from 200 to 160;
-- On collision with an obstacle: from 400 to 320.
-Teleport Ability buffs are moved to mods and can be selected on character progression screen.
Assault
Weapon "Avalanche" beam no longer causes extra damage and slowdown after a continuous hit on target.
- Main mode: from 75 to 44;
- alt. mode: from 200 to 177.
- Maximum avalanche firing time in main mode has been reduced from 18 seconds to 9 seconds.
- Meteor Ability damage changed:
-- when activated from the ground: from 450 to 360;
-- when activated from a maximum height: from 900 to 720.
Bomber
Guard Weapon Damage changed:
- Main mode: from 310 to 160;
- Alt. mode: from 450 to 320.
- Afterburner Ability fuel consumption has been increased by 40%.
- Tornado Ability
-- Damage changed from 140 to 144 per second.
-- Vortex lifetime has been increased from 2 seconds to 3 seconds.
-- Also, the Tornado is no longer stunning.
- Barricade Ability durability has been increased from 720 to 840.
Sniper
- Weapons "Guillotine":
-- Main mode from 240 to 140
-- Alt. mode from 900 to 890
-- Decreased charge accumulation rate
-- Headshot damage decreased from 1.8 to 1.3
- Decoy Ability damage decreased 263 to 216
- The beacon of Recall Ability is now destructible by the enemy
Saboteur
- Weapon "Smart":
-- Main mode from 38-76 to 35-70
-- Alt. mode from 64 to 83 in the head.
-- Alt. mode firing mechanics was changed to lock targets and shoot in short bursts.
- Grenade Ability damage from 400 to 430
- Blink Ability distance is set to 15 m and has a cooldown of 10s
Guard
- Durability decreased from 4000 to 3500
- Shield Durability increased from 1500 to 1700
- Weapon:
-- Main mode from 30 to 10
-- Alt. mode from 50 to 20
- Laser Ability damage decreased from 900 to 480 per second
- Ram Ability damage is now 170, and no longer stun by default.
Firebug
- Durability from 3000 to 2500
- Weapon "Inferno Flamethrower"
-- Main mode 35 to 32 mode
-- Alt. mode 300 to 350 mode
-- Alt. mode fireball charge time and ammo consumption are increased
- Leap Ability damage decreased from 300 to 200
- Wave Ability damage decreased from 800 to 570