Cave to Kingdom Patch Notes — February 10, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Since the last update, we have made a series of hotfixes that are meant to repair some bugs, improve some of the game’s aspects such as interface info and also balance the game’s economy. Here are the details for each hotfix:
Hotfix 3.1.3
- updated Unity to 2020.2.3f1
- fixed prime materials value in Production Tax calculation being computed twice the actual value
- Vehicle Transport: fixed Stockpile, Carpentry & Blacksmith parking slots
- Market UI: added additional info (building origin, use, requirements & productivity) to manufactured products
- Blacksmith: updated Blacksmith's productivity to 2 Swords/hour
- Charcoal Kiln: updated Charcoalman's productivity to 5 charcoal Sacks/hour
- Iron Mine: updated Miner's productivity to 2 Iron Ore Sacks/hour
- Foundry: updated Smelter's productivity to 2 steel bars/hour
- Lumber Mill: updated Sawmiller's productivity to 22 square beams/hour, 27 Planks/hour, 30 Round Beams/hour
Hotfix 3.1.2
- Carpentry: fixed fps drop upon building selection
- Carpentry: Shield, Steel Rod & Steel can now be transported using Wooden Carts
- Carpentry: updated Carpenter's productivity to 2 Shields/hour
- Bakery: increased Flour requirements (from 0.25 to 0.5)
- Windmill: updated Miller's productivity to 12 Sacks/hour
- Thresher: updated Thresherman's productivity to 12 Sacks/hour
- Market: updated Steel Rod price to 15 gold
- Market: updated Steel Disc price to 15.5 gold
- Market: updated Sword price to 27 gold
- Market: updated Swordsman Shield price to 38.5 gold
Hotfix 3.1.1
- fixed Miner's productivity error