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Cave to Kingdom Update 2.27
July 21, 2020by Iubisoft System
GamePatchNote Digest
Cave to Kingdom Patch Notes — July 21, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
In this update we added the Reed Cutting Building and job.
We also upgraded Unity & the URP rendering package to a new version that includes many stability fixes. For players that have experienced random crashes in the recent past we recommend trying out this version and see if the problem has been fixed.
Changelog for 2.27
- updated Unity to version 2019.4.4f1
- Unity claims numerous fixes for random crashes
- players that have experienced game crashes in the recent past should try again and see if it's fixed now
- Unity claims numerous fixes for random crashes
- upgraded URP rendering engine to version 7.4.1
- the "black circle in grass" Unity bug is fixed, so we reverted shadows quality settings to the original values (increased shadows draw distance, etc.)
- fixed back face of tree leaves being black
- the "black circle in grass" Unity bug is fixed, so we reverted shadows quality settings to the original values (increased shadows draw distance, etc.)
- added reed cutting building and job
- the reed cutter collects 1 reed in 3 IRL hours
- the building can be built in a special location near the pond & costs 9 cave coin in research
- the reed cutter collects 1 reed in 3 IRL hours
- fixed transport issues involving charcoal building
- fixed carrier sometimes getting stuck when carrying square beams to stockpile
- fixed house construction stacks parking slots
- research ui: fixed some non productive buildings (like barracks) displaying production info
- fixed slow SQL query in abdicate