Cave to Kingdom Patch Notes — June 19, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
In this update, there were several fixes added for reported issues, as well as an increase to the food consumption demand and the productivity of the Fishery, as announced in a previous release.
Release Notes for Version 2.25:
- increased food consumption to 400g/meal (from 300g/meal):
~ increased the fisher's productivity from 4.2 to 5.6 in order to match the consumption of 14 citizens.
- fixed some job stages lasting longer than they should (regression);
- fixed units idling when they should be working;
- fixed carrier getting stuck when transporting construction materials to fishery;
- fixed reed stack scaling in vehicle;
- fixed carrier getting stuck when transporting products to/from thresher & cereal farm;
- fixed carrier having a long path when loading/unloading some products in the stockpile;
- fixed carrier choosing the first available vehicle, not the closest one;
- fixed carrier using the bridge when transporting fish;
- characters Interface: fixed "Work" button being sometimes not responsive;
- carrier Interface: fixed mounted vehicle sometimes not being visible in the selection camera;
- mine research Interface: fixed productivity not showing up.