GamePatchNote Digest
Breachway Patch Notes — April 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Fixes for a few reported issues, some card updates, and implementation of the new rail-gun card art.
Changelog:
- Fixed issue with Heat Ray damage scaling when hovering over the card
- Fixed issue with Reinforced accelerant effect not going away when the buff expired, removed damage scaling on turn end as it was complicating the card too much
- Buffed Mass Driver (card) damage scaling, it went from +1/+2 damage dealt per mass spent in the current turn, to +2/+3. This should make it feel like a proper finisher card
- Modified the effect of Slag round to draw a support card on play, and give the player +3/+5 mass on equipment destruction. The previous effect of making the next card played cost 0 mass was not synergizing well with Mass Driver, and other cards that cared about mass spending/playing support cards
- Improved damage for Cascade Shot , it was meant to be a high damage to cost ratio card with a long cooldown, returning to your draw pile on equipment destruction. Its base damage was too low to fulfill that function
- Reduced cost for rampart from 4E 2M to 4E 1M
- Added the new Mass Driver equipment card art