Boat Crew
Patch notes · News · Live player count
About
Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.
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Patch Notes & Announcements(150)
MINOREarly Access v1.8.0 Stable | Combined Offensive
Greetings, Captain! After months of hard work and Experimental Branch testing, we are proud to present to you one of the largest and most ambitious updates yet, v1.8.0 Stable - Combined Offensive! {ST
MINOREarly Access v1.8.0.15 Experimental | Engine Rework
Early Access v1.8.0.15 Experimental - Reworked engines to be upgradeable and shared within classes. - Crew can now has chance to be recovered and get carried over to new respawn boats, chances dependi
MINOREarly Access v1.8.0.14 Experimental | Balance and Fixes
Early Access v1.8.0.14 Experimental - Rebalanced enemy call-in parameters to reduce the occurrence of calls made by Japanese officers, lower tier officers are more affected. - All enemy call-ins now r
MINOREarly Access v1.8.0.13 Experimental | Japanese Coordination
The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. {STEAM_CLAN_IMAGE}/40896017/0dbc73aa7b178ff42aaf0dd2ce03b2e
MINOREarly Access v1.8.0.12 Experimental | Co-Op New Game Start Fix
Early Access v1.8.0.12 Experimental - Improved plane spawn locations for engagement starts and those scheduled by threat system. - Improved surface spawn positions schedules by threat system, this sho
MINOREarly Access v1.8.0.11 Experimental | Co-Op Fix Pass
Early Access v1.8.0.11 Experimental - Co-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable. - Call-in cards are now clickable for activation d
MINOREarly Access v1.8.0.10 Experimental | Fix Pass
Early Access v1.8.0.10 Experimental - Fixed player crews not being synced properly from client to client players, broken in EA v1.8.0.9 Experimental. - Clients should now be notified when host is paus
MINOREarly Access v1.8.0.9 Experimental | Ammo & Framerate
This update is bringing significant improvements to game frame rate in large battles and co-op. Crew should also be smarter when it comes to loading guns. Longlasting audio cutoff issues present in la
MINOREarly Access v1.8.0.8 Experimental | 5-inch Deck Gun
{STEAM_CLAN_IMAGE}/40896017/668d0072697d2556762c085a6a416f34a231d821.gif Early Access v1.8.0.8 Experimental ★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engage
MINOREarly Access v1.8.0.7 Experimental | Fix Pass
Early Access v1.8.0.7 Experimental - Fixed host being stuck on map unable to move when all of hosts crew had been downed with permadeath status upon sinking. - Minor networking code optimizations. - R
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