GamePatchNote Digest
BlazBlue Entropy Effect Patch Notes — September 16, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Character Optimizations & Fixes
- Fixed an issue when ] was not unlocked, Ragna could trigger improperly by up direction input after any skill;
- Fixed an issue where Ragna’s damage reduction could fail when performing repeatedly under certain conditions;
- Fixed an issue where several of Ragna’s invulnerable moves lacked super armor;
- Unified Ragna’s MP cost across different variants of , and fixed an issue where and ground were not affected by MP cost reduction effects;
- Fixed an issue where Hakumen could trigger improperly when performing a down + dash input after quickly canceling into a heavy attack;
- Extended the invulnerability window on certain moves within Hakumen’s sequence;
- Fixed an issue where Hakumen’s aerial normal attack could lose its sword wave effect under certain conditions;
- Fixed a visual issue where the invincibility effect from would linger after the move ended;
- Fixed an issue where blocking would fail for a short time after using ;
- Fixed an issue where being interrupted by other moves could result in input failures;
- Fixed an issue preventing from being chained immediately after ;
- Fixed a visual effect issue that occurred when Hakumen turning in the air during the second strike of ;
- Fixed an issue where Es could not gain the hidden damage boost from when “over-exhaust MP” was not unlocked;
- Fixed an issue where Es’s Crest damage type was incorrect when “over-exhaust MP” was not unlocked;
- Fixed an issue where Mai’s could cause abnormal skill inputs in midair under specific conditions;
- Fixed an issue where Mai’s could be cast without cost when chained during in midair under certain conditions;
- Fixed an issue where a tornado could trigger abnormally when Mai casting and simultaneously on the ground;
- Fixed an issue where the background blur effect from Bullet’s would not disappear in certain conditions;
- Fixed an issue where Bullet could not use down normal attacks while dashing in midair;
- Fixed a visual issue when The Prisoner’s was triggered;
- Fixed a visual effect issue when The Prisoner attacked large-sized enemies;
- Fixed an issue where The Prisoner’s Legacy Skill did not scale properly with level; now, the number of traps is fixed at three, while bind duration scales with level;
- Updated text and invulnerability display for The Prisoner’s Legacy Skill ;
- Hidden the MP recovery values displayed when The Prisoner kills an enemy;
- Fixed an issue where Taokaka’s normal attack after dash input could malfunction;
- Fixed an issue where Taokaka’s laser duration was abnormal when dashing in the air;
- Fixed an issue where Taokaka could stay suspended indefinitely when pressing down + in midair;
- Taokaka’s can now store stacks;
- Fixed an issue where The Prisoner’s poison mist could not apply poison to enemies, and added interaction with Ice Poison Mist;
- Adjusted the position of The Prisoner’s ;
- Fixed a issue that could occur when The Prisoner used Shadow Chains under certain conditions;
- Fixed an issue where Ash could not attack in midair after chaining into a dash following ;
- Fixed an issue where Ash’s dodge could malfunction under certain conditions;
Other Optimizations & Fixes
- Fixed an issue where enemies could spawn abnormally in certain stages of Mind Training;
- Optimized Susanoo's skill set.