BlazBlue Entropy Effect Patch Notes — May 20, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Elite Enemies Adjustments
Adjusted the mechanics of \'s Astral Heat move: removed the invincibility during the moment of attack.
Fixed an issue where screen effects would abnormally remain after \'s moves were interrupted.
Optimized the target-acquisition logic for certain special moves used by \ and \, allowing these moves to respond more reliably to invisible targets.
Character Optimizations & Fixes
Taokaka
Increased the frequency at which Taokaka reflects projectiles.
Fixed an issue where certain flying projectiles could not be reflected properly.
Fixed an issue where certain projectiles that should not be reflectable could be reflected incorrectly.
Jin Kisaragi
Fixed an issue where releasing the directional key and inputting the \ combo input after a sheathed dash would incorrectly trigger a Dash Attack.
Fixed an issue where quickly connecting \ into the \ combo input would incorrectly trigger \].
Fixed an issue where quickly chaining \ into another \, then holding Dash and connecting into Up+Attack or Down+Attack, would incorrectly trigger \].
Fixed an issue where, after using "Up + \ combo input" to perform a long-range \, connecting into Attack would fail to consistently trigger \].
Fixed an issue where the block reward would disappear early when switching to \] after triggering an instant block with \.
Fixed an issue where connecting into "Up + \ combo input" while sheathing after an Attack could incorrectly trigger \.
Fixed an issue where repeatedly inputting the \ combo input in midair could incorrectly trigger aerial skills.
Fixed an issue where some visual effects for the default skin's \ were missing in Low Performance Mode.
Optimized the visual effects for \.
Adjusted the charging logic for \: charging can no longer continue indefinitely and will now end, at the latest, before the enemy's Freeze effect expires.
Fixed an issue where casting \ on a disappearing platform could cause abnormalities if the platform disappeared during the move.
Fixed an issue where holding Up+Attack after connecting from Down+Attack would fail to instantly cast \.
Fixed abnormal auto-turning when the five-hit \ sequence moved off a platform.
Adjusted status resistance while the Talent is active: Jin will now be immune to most negative effects during the Talent's activation.
Optimized the trigger timing of \'s rapid-fire flash effect. The move logic remains unchanged.
Noel
Fixed an issue where the visual effects for Noel's \ would disappear early during long-duration casts.
Fixed an issue where Noel's \ skin was missing the Overload crest effect.
Fixed an issue where Noel's \ skin had no hit effects on normal attacks.
Fixed an issue where Noel's \ could not immediately connect into the first aerial normal attack.
Mai
Fixed an issue where Mai could not connect into \ after casting aerial spear throw tracking.
Fixed an issue where Mai could not connect into \ after using aerial Down+Dash under certain conditions.
Hakumen
Fixed an issue where it was difficult to connect into Heavy Attack after Hakumen cast \.
Naoto Kurogane
Fixed an issue where Naoto's aerial action count would not reset properly when landing through certain moves.
Other Fixes
Fixed an issue where the number of hidden effects was displayed incorrectly on \'s archive screen.