Bingle Bingle News — May 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Achievement System Added
An achievement system has been added. Steam achievements will be enabled after a period of live testing, once we’re confident everything is working properly.
Massive Badge & Quest Update
A huge number of new badges and quests have been added. Seriously a lot.
Existing quests and badges have also been reworked.



























Most bosses have been reworked as well, making them more challenging and oppressive.
Effect speed settings now also apply to actions such as draw, discard, and shuffle.
Balance Adjustments:
Category based badge boxes have been removed and replaced with a unified badge box that offers badges from a random pool at a slightly lower price.
Players will no longer receive 2 starting items for failing to reach the first boss. Instead, everyone will now always start with 3 starting items.
Shop Adjustments:
Unused coins in the shop will now be converted into the Tip System. Existing players will begin with 50 Tips. Shop features will now unlock progressively through the Tip System.
Known Issues Being Addressed:
There is currently an issue with the game’s loading method, causing some devices with older or weaker hardware to fail to launch the game properly. We are currently working on changing the loading method to resolve this.
There is currently a bug causing the game to crash immediately on startup when using NVIDIA 900 series graphics cards.
For more detailed patch notes, please refer to the beta version patch notes:
https://store.steampowered.com/news/app/2789810/view/668364810351544272?l=english
Lastly, a quick reminder about the full release schedule. Bingle Bingle will officially launch on June 19, so this will be the final update before full release!
When we first launched into Early Access, we had to release it rather quickly, and there were many rough edges. Since then, a huge amount of content has been added, and thanks to all the feedback and support from our players, we’ve been able to improve the game in countless ways.
Sometimes we look back at old streams or gameplay footage from the original release and think, “Was it really this much of a mess back then?” It’s a reminder of just how much the game has grown alongside all of you.
The full release will arrive alongside the addition of a hidden boss that serves as the game’s final challenge. In addition, we’ll also be adding Steam achievements, a Special Thanks section in the credits, balance adjustments, and various bug fixes.
Thank you to everyone who has supported us and waited for the game’s full release. We truly appreciate it!