GamePatchNote Digest
AutoForge News — May 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This is a smaller patch with a few more fixes for both crashes and multiplayer. I will continue to work on fixes but also as things are slowing down I'll start looking at our next major update. More news on that in a few weeks!
Changes
Resolved crash that could occur when interacting with the phase network
Resolved crash due to client potentially being removed twice
Resolved issue with client not being fully removed from the game session when disconnecting
Resolved issue with client map not always being loaded properly
Resolved issue with extra phase payloads being visible on clients
Resolved issue with structures dispensing up to one tile away