AutoForge News — May 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Here are all of the tasty changes for AutoForge's major update, Shared Workload. Read more about the update over at the main Shared Workload announcement. Enjoy!
Major Features
Multiplayer - Play with your friends online!
Cosmetics - Customize your character with 12 different skins (and additional palettes)
Trinkets - New unique items that can be equipped for various bonuses
Decorations - Decorate your base and factory to your hearts content
Quest System - Track the progress of quests (right now there is only the Tutorial and Main quests)
Guide System - Learn the finer details of how things work in AutoForge
Energy System - Energy is now used when performing most actions
Content
60+ Decorations spread across 3 Themes, including new Wood and Brick Tile styles
Three new Upgrades
Boost - Gain additional Trinket points.
Elevate - Gain an additional mid-air jump
Energize - Gain an increase to Energy reserves
Behaviors for Foxolotl & Casclaw
Echone - A new Plant found underground with unique properties...
New environmental hazards & entities:
Toxic Gumvine - A toxic Plant hazard that emits spores
Bramble, Sharp Rocks & Ice Spikes - Environment garnish that can cause contact damage
Volatile Geode - A gem found in Terrain that explodes when disturbed
Lob Grommet - Anti-Gravity relics found in the sky that can be grappled from
Ice - New Terrain Block with reduced traction!
Frost - Terrain covering Foliage that makes Blocks tougher
Balance Changes
Increased the player's starting health from 1 to 3 hearts
Significantly reduced the cost to unlock regions
Convert Ancient Tech and Void Matter to be global resources
Reduce jump height from 7 to 5 blocks
Moved double jump to be unlocked via Upgrade or Trinket (...or both!?)
Introduced fall damage
Removed ability to zoom in on anywhere in the map and be detached from your character
Adjusted zoom levels for character and map views
Removed several duplicate upgrades and improved the remaining ones
Only allow Oil Slimes to appear on the starting region surface
Improvements
Entities are now automatically targeted to be harvested when attempting to harvest a supporting tile (e.g. harvesting Soil that is supporting a Plant will clear the Plant first).
Added connection visuals for Phase Stations and Porters to Tubes
Added "Collect" to interact UI when the player can displace an item
Prevent station from sending payloads when bundle quantity is set to zero
Improved indicators when taking damage
Improved spacing with input glyphs
Added input glyphs for Mouse Button 4 and Mouse Button 5
Improved starting area
Improved several animations of Otto
Improved HUD & layout
Added Large Notifications to indicate major in-game events
Unthreaded the Main Story and Tutorial into seperate Quests and made many minor improvements to the Tutorial.
Warn the player with a prompt the first time they take damage from the Shroud
Improving tooltip empty description handling
Improved positioning of tooltips for centered UIs when using gamepad
Add default inputs bindings for Toolbar cycling and exposed rebinding for them
Structures can now collect items from Splitters
Improved teleportation logic to place the player on the ground rather than above it
Greatly reduced audio volume for Hover action
Performance:
Greatly Optimized logic around monster pathing during invasions
Change tooltip handling so that once a tooltip is shown it won't continue checking other elements
Improved internal Tweening logic
Bug Fixes
Resolved issue with structure dispensers not outputting aggressively enough resulting in them sometimes being continuously blocked from passing items
Resolved issue with Item Transportation missing sometimes rounding off preciously milliseconds resulting in transport tubes not going at maximum speed
Resolved issue with several Fauna Replication recipes missing
Resolved issue with Mohki using invisible ink while marking the map
Resolved issue with Research Queue not showing tooltip if it is over an element in the Research Tree
Resolved issue with vines being destroyed during world generation (mostly)
Resolved issue with playtime always updating on the current save file even without saving
Resolved issue with playtime on a save not updating after saving to a different file
Resolved issue with world playtime being displayed incorrectly (1/10th of actual playtime)
Resolved issue with entity dispensers sometimes not dispensing properly
Resolved issue with Mycosiph spores lingering on load
Resolved issue with changing game resolution before using some UIs
Resolved issue with large resource nodes not being discovered when the tile is further away from the resource indicator (sparkles)
Resolved issue with Replicator having the wrong structure size (3x3 changed to 3x2)
Resolved an issue with the fluid system
Resolved a crash when trying to localize an empty string
Resolved issue that could occur if invader is destroyed but not removed from a list
Resolved crash when removing a power distributor
Resolved issue with rotating phase stations that could lead to orphaned phase beams
Resolved an issue with farming plants sometimes stop being harvested despite meeting all conditions
Resolved crash caused by trying to kill an entity that has been destroyed already
Resolved issue with some things such as Stalactites using the wrong visuals sometimes
Improved dropped item physics so that they don't slide around as much
Resolved issue with automatically displacing an item when placing it with the secondary input
Resolved issue with audio being muted after loading another world
Resolved issue with grabbed item being visible while on settings UI and when returning to main menu
Resolved issue with Quaridin melee attacks not hitting players
Resolved issue with Frost Crystace not becoming invincible while defending
Resolved multiple issues preventing world generation seeds from working
Recent Experimental Bug Fixes
Resolved issue with client input not working after host has loaded a second world
Resolved issue with global world data such as void matter persisting not resetting with new saves after having a world loaded
Resolved issue with duplicate maps being displayed for clients
Resolved crash on client when host exits the game first
Environmental hazards now only deal damage at most once every 500ms
Resolved several issues with audio not playing correctly on clients
Resolved issue with bottom of the world not being synced to clients properly
Resolved issue with map markers disappearing on clients such as Mana Conduits
Resolved issue with back button on credits not working
Fix issue with client position getting out of sync after transporting (death/teleport)
