UPDATE 0.1.3 is live!
Atlas Architect Patch Notes — February 7, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Another update is now upon us. Version 0.1.3 is now live on the default branch, which means that the stable branch gets moved up to 0.1.2.
This update is focused on the most requested features + whatever was most fun to work on when it came to improving the building experience. Hopefully these changes will make navigating the world and building easier with improved options and controls.
Change log for 0.1.3:
Features
- Labels - You can now add labels to tiles (options to make them bigger/smaller as well)
- Option to toggle visible borders of the map so you know how large you can make the world
- Generate a black and white "height map". Can be used to save out height maps for 3D printing
- Settings menu
- Sliders for performance vs quality
- Max FPS toggles in settings menu
- Option to toggle moving the camera when mouse is near the edge of the screen
- Option to toggle on compass
- Camera can no longer move past the bounds of the world, floating you off to the eternal beyonds...
- Disabled clouds in Map Mode
- Topographical view mode (sort of)
- Hit "F" key to frame the world
Fixed Bugs
- Free camera smooth motions are not frame rate independent
- Tree LODs look bad and get incorrect color in "Map Mode"
- Sky is black in "Map Mode"
I am already working on the next update which will have much more of a content focus. I will rework how the placement of biomes works so that there will be ways of combining different types (like forest, city, roads) with different biomes (like desert, snow, grass). It will allow you to have much greater variety because you can combine different things together to make snow + road or desert + village. I will also try to add a lot of new types as well. You can see the road map here for a complete list (although this changes a lot depending on problems I find or how fun something is to work on): https://trello.com/b/s3fBTBti/atlas-architect-development-roadmap
Feel free to reach out on the community page if you have any questions or suggestions for future updates (and make sure to check the road map and vote on features that you like so I can make it more of a priority!).
Thanks!
/Danial