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Post-Launch update
September 14, 2020by psilocybegames
GamePatchNote Digest
Artificer: Science of Magic Patch Notes — September 14, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Massacre by Daedas
Hey!
Rolling out a quick update to address your feedback. Here's the changelog:
Content
- Added a reset to default keybindings button
- Added cloud saves
- Increased the size of the world by a factor of 100
- Updated Combat music
- Updated Main menu music
Balance
- Increased mining range on mountain's big rocks (thanks to anonymous feedback from f8 form,)
- Increase drop rate for Ossimian bones and fur (thanks to feedback from ingame form)
- Increased building range by 30% (thanks to feedback form)
- Changed requirement for Alchemical Reagents to flask from glass (thanks to feedback form)
- Changed console cheat code to something more discreet (visit discord if you like to try it out)
- Completed autopsy adds a chance to double the physical damage done to a monster
- Prevented building tent in dungeons
- Thaumaturgy book now gives research points
- Zun Mage can give thaumaturgy research points periodically
- Added more stone items to world generation
Fixes
- Fixed workshop UI crafting bug
- Fixed rare error occuring when you die while a monster is chasing you
- Fixed a typo in Mogg autopsy
- Removed the possibility of rebinding esc key
- Go back in settings/keybindings menu goes back to main escape menu
- Fixed sound and music volume not updating correctly on start
- Fixed a NRE occuring when a monster dies and is repelled by fire in the same frame
- Fixed Ossimian shadow not being transparent when despawning
- Fixed Ossimians being able to aggro when despawning
- Fixed a NRE occuring on hardcore mode death with save folder open in explorer
- Fixed crate incorrectly displaying contents when closed with X button (thanks to rorkHiFi,
- Adjusted sound and music default volume (thanks to feedback from ingame form)
- Fixed typo in Zun Language research (thanks to feedback from ingame form)
- Fixed tasoth autopsy tip (whomever spotted this, hats off)
- Fixed typo in Esoteric Optics (thanks to feedback from ingame form)
- Fixed Metabolic Control using survival points instead of alchemy (thanks to feedback from ingame form)
- Fixed being able to put two corpses on autopsy table (thanks to Annaz)
- Fixed combat collider resetting to default and resulting in clunky combat (thanks to feedback from ingame form)
- Fixed typo in Chimer Armor recipe (thanks to feedback from ingame form)
- Added a flag so quest items cannot be destroyed in Alchemical Lab
- Unplugged unfinished Thaumaturgical content (will be added in an update) thanks to RyuKajiya
- Changed debug craft mode to work as a toggle
- Changed skip intro from button to checkbox
- Fixed exploit in blacksmithing minigame (thanks to dgresevfan)
- Fixed attack sounds not respecting distance (thanks to xfaustx2)
The Discord community also started a wiki which you can find here - https://artificer.fandom.com/wiki/Artificer_Wiki.
Thanks for all the feedback and support, super happy to make the game better and better for you!