GamePatchNote Digest
Abstractanks Patch Notes — December 5, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This patch is mostly bug-fixes, balancing and quality of life improvements:
General changes:
- Improved performance with many units, especially on horde.
- Can start horde in higher waves and with more units.
- Assault: Fixed "Decorated" challenge, increased score per completed stage.
- Avalanche: Increased power-up spawn frequency.
- Fixed spawn-circles sometimes getting stuck in "Assault".
- Roundabout: top and bottom spawn-circles are now the same size and have higher spawn-rate.
- Can now switch between smooth and linear scrolling.
- Can tune the strength of the screen-shake effect.
- Can set higher scroll speeds, up to 4x.
- Fixed key not showing up for the "Focus Bombardment" tool-tip.
- Fixed buff display not properly positioned for 2nd player.
- "Ignition Point" unit blast radius is now fixed to slightly smaller than half the default bombardment radius.
- Spawn-circle level upgrades limited to 2.
- Horde: Spawning horde units will now "telefrag" hostile units under them.
- Horde: Need to keep at least one spawn-circle to survive.
- Horde: Horde units will now use auto-phase in later waves.
- Horde: Horde units will now try to dodge bombardments in later waves.
- Horde: Horde units have a 2s immunity after spawning.
- Finale: Fixed a crash that could happen after finishing the map.
- Finale: West spawn-circle is now inaccessible before cyan opens the region. This was not working as intended.
Steam specific:
- Fixed stats not being logged when exiting a game without finishing the mission.
- Only allow the first player to enter the menus when playing split-screen.
- SteamInput LEDs are now set to the player's team colors.
- Touch-mode for gamepads is now "sticky". Once activated, it needs to be manually disabled in the options menu. This helps with gamepads losing the setting.