Abstractanks
Patch notes · News · Live player count
About
Abstractanks is a minimalist RTS game where you control many units of the same type. Focus on map control to access resources because there is no base-building. Play intense skirmishes with up to sixteen teams, where positioning, quick decision-making and a little bit of luck are rewarded.
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Detailed
Abstractanks is an action-packed real-time-strategy game with an abstract neon theme. Play intense multiplayer skirmishes with up to 16 players or AIs. Beat the short, handcrafted single-player campaign and master tough optional challenges. Capture spawn circles to quickly produce hundreds of units. Use your map-control to collect and unleash game-changing power-ups. Switch the only unit type between damage- and utility-mode. Climb the leaderboards on procedurally generated maps in the endless horde mode. Freely shape your units into any formation or split units with simple and intuitive controls.
Patch Notes & Announcements(10)
MINORCreativity Update
Full Editor Integration The namesake of this update is the completely reworked editor, which is now completely integrated into the game. Editor can now be launched from the main menu, standalone execu
MAJORVersion 1.0.14
Changes in this version: Horde high-scores are now visible before a game. Invites through Steam now work (only when the invitee has not yet started the game, for now.)
MAJORVersion 1.0.13
This patch finally delivers a much needed stability improvement for network games: previously, when the server was sending too much data for the network, clients would fall behind, eventually making t
MAJORVersion 1.0.12
Rolling out this patch early because it fixes a critical crash that could occur on some maps, e.g. oracle. Fixed network client camera scrolling being affected by slow-motion. Optimized net-code. Fixe
MAJORVersion 1.0.11
Some small changes: Horde waves will now time-out after all its units are spawned and no horde kills for a while, preventing infinite stalls. Fixed a performance hitch when a spawn-circle was being ca
MAJORVersion 1.0.10
This latest patch is mainly about performance optimization. While it does not change a lot of the game-play, the game should run a lot smoother now, even with lots of units. Under the hood, this meant
MAJORVersion 1.0.8
Another small bug-fix release, with an important one for Intel GPU users. Here's the list: Fixed display being much too dark on some GPUs because color conversion not being enabled properly. Fixed som
MAJORVersion 1.0.7
Mostly a small bug-fix release, but at least one bug was pretty nasty, so here it goes: Fixed not being able to start network games with a human player in slot 5 or greater. Slightly improve heavy-loa
MAJORVersion 1.0.6
This patch is mostly bug-fixes, balancing and quality of life improvements: General changes: Improved performance with many units, especially on horde. Can start horde in higher waves and with more un
MINORThe horde regains its strength
It appears the horde had lost their edge, sometime around spring. With a year like this, it is only understandable. It appears that I introduced a bug that made horde a lot easier than intended, espec
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