Predecessor Patch Notes — June 9, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Champions,
It’s balance time! Eternals totally shook up the meta since their arrival in 1.14, it’s been awesome to see how you’ve all been building and adapting with them.
This update is a larger balance pass to correct some issues we’ve seen with Eternals. We’re expecting a little more will be needed until we find that sweet spot though, so keep your feedback coming in!
Store News
Iron Guard Riktor \

Deadzone Drongo \

Iron Guard Crunch \

Bundles

The Victorious skins are back for a limited time, with some new additions, to support the PCC Summer Summit. All profits from the skin sales go towards supporting competitive Predecessor events!
Victorious Summer Bundle
- Victorious Fight Night Crunch \
- Victorious Prime Technician Gadget \
- Victorious Redeemer TwinBlast \
- Victorious Lotus Knight Greystone \
- Victorious Energized Dekker \
- Hold This \
- Summer 2026 Victorious Icon \
- Summer 2026 Victorious Icon \
- Crunch \
- Gadget \
- TwinBlast \
- Greystone \
- Dekker \
Iron Guard Riktor Bundle
- Iron Guard Riktor \
- Voltaic Iron Guard Riktor \
- Earthen Iron Guard Riktor \
- Plasma Iron Guard Riktor \
- Royal Iron Guard Riktor \
- Taco Time \
- Iron Guard Riktor \
- Iron Guard Riktor \
- Riktor \
Deadzone Drongo Bundle
- Deadzone Drongo \
- Crimson Deadzone Drongo \
- Onyx Deadzone Drongo \
- Azure Deadzone Drongo \
- Madness! \
- Deadzone Drongo \
- Deadzone Drongo \
- Drongo \
Bundle Cores
We are introducing a new type of loot core in this patch called Bundle Cores. These cores will be available for limited time and contain a small collection of content, with no duplicate drops and every drop shares the same drop rate.
Premium Bundle Core - Contains 2 exclusive variants for Iron Guard Riktor and Deadzone Drongo plus a selection of previously available bundle exclusive variants from last year.
Victorious Bundle Core - Contains all victorious skins and a new Recall and Jumppad exclusive to this Bundle Core. Profits from this Core go directly to supporting Predecessor Competitive Events.
ARAM Battlepass XP changes
Players shared feedback that with the introduction of quests too much XP was removed from ARAM as a lot of the quests are harder to complete when playing ARAM. We agreed so we are increasing the amount of Battlepass XP gained from playing ARAM by 60%.
Thank you to everyone that shared feedback on the topic.
PCC Summer Summit
The PCC Summer Summit is here and will be kicking off with a 3-weekend event, starting on the 13th and 14th of June at 10 AM EDT/ 2PM UTC on the Predecessor Twitch channel. We'll also be co-streaming with some of your favourite content creators too!
Teams in EU and NA will be competing for a total prize pool of $14,000 and representation in Predecessor via 2d Cosmetics.
More info on the event here.
We will be running Twitch drops during the event weekends, as well as Platinum giveaways, so tune in to pick up some new content!

New OHE available from Twitch drops.
Victorious Cosmetics
The prize pool and event costs for tournaments like this and other community events come from the profits made from the Victorious content. If you would like to support future events please consider picking up any of the Victorious skins, bundles and more!

New Victorious Skins coming in 1.14.4
We have introduced a Victorious Bundle Core to further support competitive events, which contains all Victorious Skins and a new Victorious Recall and Jumppad exclusive to the Bundle Core. Bundle Cores do not drop duplicate items.
Lastly it’s been requested for there to be more ways to donate towards Esports, so we are introducing a Luxury Donation Cosmetic. This Epic OHE is intended for those wishing to make a larger donation to PCC, so only consider purchasing this if you are willing to make that type of donation. 100% of the sales from this OHE will go into supporting Competitive events.

Balance Changes
Overview:
For this pass, we are primarily looking at smoothing out the gameplay experience and tidying up some of the balance/gameplay loop fallout that has occurred with the addition of the Eternals and the power they have provided. Specifically, this is being done by rounding out the rough edges for some of the more extreme balance outliers and Eternals that are causing extreme power spikes or offering too much/too little general value, with it hopefully resulting in a more well-rounded balance baseline. As we mentioned in the v1.14 update, our plan moving forward is to continue refining the balance ecosystem with the new Eternals in mind, which naturally will take a few more passes to get into a nice and stable spot, but for now this should be a positive step forward.
- Addition of some new Magical Power and Physical Power hybrid scalings to various Hero Abilities, opening up Eternal and Build diversity further.
- Tower Durability & Damage increased.
- Minion Durability increased.
- Hunt’s Slay Damage increased to 600/1200.
- Monster Durability increased slightly to compensate for the Hunt change.
- Various adjustments and reworks to Eternal Blessings to help address problem-cases, or make the lesser-picked options more viable in strength compared to the more popular options.
- Small increases to the base damage of various abilities (primarily Mages and Bruisers) to ensure their damage stays a little more relevant at the Level 3-9 thresholds as Durability spikes can result in the inability to adequately threaten kills at that range.
- General Hero Balance to bring the extreme outliers further into general parity.
- Buffs to some Fighter and Anti-tank Items.
- ARAM Tower Durability/Damage increases.
- And more!
Check out all the balance changes on our website!