Last Oasis Patch Notes — May 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, Nomads,
First, we want to thank everyone for playing in Chapter 1 and those of you who participated in the Public Test Realm. The public test realm worked very well in finding some critical issues and getting feedback and we're excited to continue that effort as we go forward in chapters.
Chapter 2 will be releasing on May 8th, at 10am EST! This will include a full wipe and restart. We have decided to run a short survey to inform the map schedule and pacing. Please complete the survey to help us decide the Chapter schedule.
https://forms.gle/gwFgxpxJS515Z64z5
We’ve been listening closely to all your feedback and made a lot of strides in development across the board with some especially useful QOL improvements. We’re hoping with all the work we’ve done, many of the previous issues, bugs and glitches brought up in Chapter 1 have been addressed. Full changelog is below.
So far, your feedback has been invaluable in helping our small team progress. If you want to check out any of the changes early, the Public Test Realm (PTR) is still available until the 8th.
Patch Notes
Gameplay & Balance
Set Poaching Hut radius to 200m and limited proximity placement between huts
Reduced Rupu turret MF to 10 and increased activation timer to 10 minutes
Reduced Gunpod Ballista firing rate to match standard Ballista
Rebalanced T3 walker rigs
Balance pass on Tobo rig:
Slightly widened deck collision for easier edge placement
Increased no-build areas in the rear
Nerfed Ancient Tower loot (reduced iron gear and T4 rigs)
Reduced flots from leveling (31,250 → 3,000)
Reduced animal fat and hide drops from Nurr by 50%
Reduced low-tier bolt damage vs high-tier armor and applied 25% global damage nerf
Increased worm damage vs medium and hard armor
Set Fireproof module max protection to 65% (from 90%, previously over-nerfed to 35%)
Increased capital walker leg HP
Adjusted Buffalo (slightly less carry weight) and Hornet (slightly more carry weight)
Set catapult armor type to Medium
Set automaton weight to 500
Set Maintenance Box armor type to Soft
Increased Camelop storage volume
Walkers & Vehicles
Fixed Falco acceleration/deceleration issues and improved low-FPS twitching
Reworked Hornet walker movement
Fixed Proxy and Cobra walkers physics issues when switching states
Reduced Max Walker Combat Timer cooldown (15 → 10 minutes)
Set Proxy claim duration to 48h (was 24h)
Enabled modules on Balang and Silur walkers
Balang/Silur core minimum unpack time to 30s.
Made Gunpod and Toolpod packable
Added Large module slot to Stiletto T3 rig
Added APT slot to Proxy T1 rig
Increased Rokker rotation rate and adjusted camera
Adjusted walker crew sizes:
Dinghy: 4
Mollusk: 3
Tobo: 5
Building & Placement
Allowed building inside bases even when enemies are nearby
Added no-build zones around:
AC Windmills
Module Fabricator POI
Improved Tobo rig placement usability
Fixed chair collisions to prevent clipping into walkers
Fixed walker part construction requiring schematics (no longer required to place site)
Added proper collisions to Module Fabricator
Regenerated heavy legs collision meshes
World & POIs
Converted Ancient City POIs to dynamic spawning
Added more spawn locations for AC Windmills
Fixed AC windmills showing the incorrect HP when repairing and adjusted placement height
Removed fake loot bag mesh from Nurr Lair camps
Added eruption check for obsidian volcanoes to prevent duplicate splinters
Set obsidian splinter lifetime to 1 hour
Set asteroid spawn interval (event maps) to ~30 minutes
Reduced asteroid walker impulse by 10x
Set asteroid shockwave to damage players only
AI & Combat
Added visibility line trace for mob aggro checks
Fixed Koa aggro targeting and reduced collision forces
Set Rupu rocks to damage soft and medium structures
Fixed Rupu turrets shooting wings incorrectly when player is behind
Reduced GoGo and Lazaward impact force by 50%
Crafting, Resources & Economy
Fixed Quarry and rebalanced foliage interaction:
Duration: 5–15 minutes
Yield significantly increased (~2× T25 pickaxe)
Reduced iron/nibirian respawn time (30m–2h), increased HP (500 → 2000), and made them immune to ramming
Allowed pulling from containers when crafting in inventory
Enabled item stacking across all containers
Increased obsidian container stack size by 3×
Allowed redwood and lightwood as lamp fuel
Added cotton to lava weapon recipes
Adjusted Nomad/tutorial progression and costs
Removed unlock requirements for cooked corn and apple kambaro
Quality of Life
Implemented container tracking in wiki (locates items in nearby chests)
Closing game menu when opening wiki to avoid double back/exit
Removed level 15 restriction for “Give Up” HUD info
Fixed target info widget update issues
Increased clarity and usability of several UI interactions
Quality Rework
Converted quality values from int → float
Allowed merging without flooring
Reduced upgrade cost based on fractional difference
Added quality progress bars to item icons
Performance & Optimization
Optimized NetCullDistance and LODs for placeables
Optimized Lava Lakes
Added missing LODs for skeletal meshes
Reduced network bandwidth usage
Prevented server lag from duplicate volcano splinters
Bug Fixes
Fixed furnaces crashing clients while cooking
Fixed buffalo and hornet upgrade materials
Fixed missing Flotillan walker schematics
Fixed Falco collision for better edge climbing
Fixed AC Windmills interaction (harpoon tension requirement)
Fixed scattershot MTX skins being inverted
Fixed fall damage perk
Fixed damage armor resetting after packing/unpacking walkers
Fixed Firefly respawn interaction
Fixed packing station tech tree visibility
Fixed grappling interactions via projectile tagging
MTX & Customization
Set all MTX customizations to require flots instead of materials
Fully implemented door flag MTX system
Systems & Mechanics
Added custom walker part rebuild system:
3-minute cooldown per part
HP restored based on hull (50%–100%)
Disabled if hull ≤ 50%
Added ForbidGrappling tag to projectile actors
Disabled crafting Mountable Nurr of all types.