New features / content / improvements:
- New Experimental Corporation blocks can now be fabricated at the base:
- Gyro stabiliser
- Large hover plate
- Megaton cannon
- Oozee SMG
- Gyro stabiliser
- Player fleet AI: Ability to instruct player vehicles in a fleet to harvest.
- New scenery props; clumps of grass,small rocks and toadstools around the base of trees.
- Player camera has been refined to move to position behind the playerβs vehicle as it is driven around.
- The base UI now displays an info panel when the cursor rolls over resources and vehicle blocks.
- Can now fire using Numpad 0.
Bug fixes:
- The base shield correctly heals the player vehicle again
Known issues and bugs:
- Game save: Certain game data is not saved currently:
- Pinned recipes in the base menu screens
- Whether the base shield is active
- Vehicle block health
- Resources in holding beams may not be restored exactly as they were
- Pinned recipes in the base menu screens
- Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
- Base: Aspects of the Base UI are missing or have placeholder content.
- Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
- Base: It may be possible to jam the player's vehicle under the base.
- Base: Base components other than the receiver should not pass objects back to vehicles.
- A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
- There are some graphical holes in the terrain.
- In the Hill Hopper challenge, if you travel far from the start point, the dispensers will break, dropping the vehicle blocks and stop dispensing new ones.