Including updates 0.2.7b & 0.2.7c
Updated: Sunday 12th October 2014
New features / content / improvements:
- Save & load game state - 1st pass implementation.
- Game saves when exiting via the menu
- See known issues for data that doesnβt get saved yet.
- Game saves when exiting via the menu
- Base Fabricator UI - 1st pass implementation for all components.
- Tutorial updated to explain how the new Base UI works.
- Can now grab vehicle blocks through semi-transparent trees.
- More vehicles using the Venture blocks are added to the main game.
- New Hill Hopper checkpoint challenge replaces Mountains of Dooooom.
- New Venture blocks - Front spoiler, mini-rear spoiler, booster.
- The attract mode now uses a variety of vehicles and biomes.
- The challenges are now sorted by Racing Challenge, Flying Challenge and Sumo Showdown.
- Loading from Twitter will now cache the previously loaded images
- When loading from Twitter, the name of the person who tweeted a vehicle is now displayed.
Bug fixes:
- Game save: After loading a saved game, enemy vehicles now appear correctly again.
- Game save: After loading a saved game, detached parts lying on the ground will no longer incorrectly collide with the base shield.
- Game save: There are multiple instances of scenery items when saving a game then watching the biomes in the attract mode change several times before continuing the saved game.
- Base: The rotating base block cannot be grabbed from the fabricator.
- The base is firmly attached to the ground now and will not vibrate anymore.
- Detaching a vehicle block when inside the base shield will no longer repel any attached blocks off at great speed.
- Hover pads no longer repel against the base shield and now behave correctly inside the base shield.
- A white arrow used in the tutorial no longer appears incorrectly if the player goes to the base before firing a weapon.
- Sumo Showdown ends correctly with game over when a ring out occurs.
Known issues and bugs:
- Game save: Certain game data is not saved currently:
- Pinned recipes in the base menu screens
- Whether the base shield is active
- Vehicle block health
- Resources in holding beams may not be restored exactly as they were
- Pinned recipes in the base menu screens
- Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
- Base: Aspects of the Base UI are missing or have placeholder content.
- Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
- Base: It may be possible to jam the player's vehicle under the base.
- Base: Base components other than the receiver should not pass objects back to vehicles.
- A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
- There are some graphical holes in the terrain.