New features / content / improvements:
- Updated translations from the TT Translator team.
Game Design Tweaks:
- Buffed the carry load and speed of Venture Springer Wheels.
- Nerfed the capacity of the GeoCorp Battery.
- Increased the power of all boosters and decreased their drain too.
- Added explosive damage to Mortar and Cannon projectiles and balanced the impulse and size of all explosions.
- Fixed missing attach points on some GSO base blocks.
- Reduced XP values for completing GeoCorp Grade 1 missions.
- Graduated several blocks from EXP to their corporations:
- GSO Small Plough
- GeoCorp Plasma Cutter
- Venture Zoomer Wheel
- Venture Pip Machine Gun
- Venture Battery
- GSO Small Plough
- Removed Tech called “Cab-cab” from the game.
- Reduced the value of selling all uncraftable blocks to BB100 each.
Art Tweaks:
- Clouds and celestial bodies have been added to the sky.
- Improved blend between the sky and the ground.
Bug Fixes:
- Multiple crash bug fixes.
- Fixed issue of resources that are blocked from getting onto tractor pads applying a force that flips the Tech over.
- Fixed missing APs on some GSO base blocks.
Known Issues:
- The draw distance slider does not work.
- The overall lighting during the day is too bright and too dark at night.
- Day/night cycle can start during the FTUE build.
- Solar gen when active seems out of sync with the sunset/sunrise.
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn’t open up when attached to a moving Tech.
- The Delivery Cannon incorrectly causes damage to itself when it delivers things.
- The Fabricators no longer display their list of known recipes.
- Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters.
- GeoCorp Trading Station receivers momentarily stop working until a block or resource has been delivered.