New features / content / improvements:
- GeoCorp missions added - 1 main and 8 side missions; pick up any GeoCorp block to start these missions.
- Level up dialogue reworked.
- Twitter authentication rework - hopefully resolving several issues.
- Updated translations from the TT Translator team.
Game Design Tweaks:
- Changed Steering Thruster to Grade 2.
- Recipe Plumbia + Erudian
- Recipe Plumbia + Erudian
- Removed radars, batteries and shields from the early Techs that spawn in the game. Players are now expected to complete the crater missions to gain these items.
- Increased the value of Carbite, Rodite, Erudite, Ignite and Celestite, which in turn has increased the value of all Blocks made from those resources.
- Made Shield and Radar crater encounters complete early if player has already got a Shield or Radar from elsewhere.
- Added basic versions of all GeoCorp Grade 1 Side Missions.
- Graduated Experimental Blocks from R&D Test Chamber to Main Game GeoCorp Grade 1:
- GeoCorp Girder Block
- GeoCorp Battery Pack
- GeoCorp One-Scoop Claw
- GeoCorp Picker Tractor Pad
- GeoCorp Shock Plating
- GeoCorp Rugged Wheel
- GeoCorp Jaws Wheel
- GeoCorp Girder Block
- Added New Blocks to R&D Test Chamber:
- GeoCorp Shock Plating
- GeoCorp GeoThermal Generator
- EXP Plasma Cutter
- EXP Resource Radar.
- EXP Scrap Magnet
- EXP Scrap Magnet Mini
- GeoCorp Shock Plating
- Completing missions now rewards XP.
Art Tweaks:
- Added new Shop Interface HUD for Blocks and Techs.
- Revised Mission Log HUD to allow for more than 3 Missions.
- Revised Level Up HUD.
- Added GeoCorp Trading Station.
Bug Fixes:
- Fixed bug with cab not flashing red when damaged from initial landing.
- Prevented battery, shield and radar blocks from being destroyed during GSO crater missions.
- Mission marker updates position correctly in βAI Droneβ Grade 3 mission.
- Payload Terminal - Added missing EXP and Special corporation buttons.
- Payload Terminal - Fixed missing TECHS tab.
- Fixed scroll bar for Mission Log when there are more than 3 missions.
- Fixed bug with gun on GSO AI Guard Module.
- Fixed issue with Xmas Hats and Santa Beards appearing too dark.
- Fixed AI bug that causes Techs to remain stationary.
- Fixed AI bug that causes Techs to get stuck and twitch when facing a mining resource.
- Fixed bug with not being able to buy EXP blocks from the Payload Terminal.
Known Issues:
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldnβt open up when attached to a moving Tech.
- The Delivery Cannon incorrectly causes damage to itself when it delivers things.
- The Fabricators no longer display their list of known recipes.
- Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters.
- GeoCorp Trading Station receivers momentarily stop working until a block or resource has been delivered.