This Merchant Life Patch Notes — June 20, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
A lot of new hints and various bits of bug fixing, balancing and polish!
Systems
- Added trainer available to save/load for current settlement.
Balance
- Some scaling to XP rewards from explore events based on global reputation.
- Time to complete missions increased by roughly 30-40%
- Rebalanced Payback mode to be less impossible.
UI
- Added lots more hints.
- Side trait mouseover boxes only appear if any bonuses are applied from that side trait.
- Tweaks to max stats for stat bars - not absolute theoretical maximum, but more realistic maximum.
- Added no missions available here message for mission screen if all current missions taken.
- TAKE MISSION button reacts correctly when mission can't be taken in terms of visuals and sound effects.
- Built in a delay to hub button activation after finishing an explore event to prevent accidentally clicking through from the explore event continue button to a town hub option.
Fixes
- Fixed issue where cart capacity could appear to exceed maximum after gaining resources from explore events.
- XP bar updates immediately from selling zero stock goods in settlements, previous only updated when leaving towns.
- Rounded some rewards/costs for road events that are now scaling and might end up with a decimal.
- Ensured various XP rewarded text matched the actual amount by taking into account all modifiers that can be applied.
- Fixed issue with Cart Icon Type and HUD Type being uninitiated until player goes into the options menu.
- Fixed issue with Hero Deployment Time sometimes being incorrect (despite being displayed as the correct amount).
- Fixed faction type not being saved for current town, causing them to default to Elysande if you saved at a settlement with a faction HQ and went there before leaving the settlement.
- Fixed the Hall of Mirrors event coming up when and where it shouldn't, should now work as intended (only triggering in a specific settlement after a flag is set to on by a choice in another explore event).
- Fixed the UNLOCKED box appearing over text on the Unlocks sidebar if you didn't have enough money to unlock it (despite it being already unlocked).
- Fixed the UPGRADE button appearing on the cart screen after initially loading the game if the player hadn't unlocked the cart upgrade tier requirements.
- Stopped the borders for charters flashing during travel.
- Corrected the smaller event option buttons having slightly different text borders when moused over and not moused over.