This Merchant Life Patch Notes — November 12, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We've added an Auto Resolve to combat for those that don't fancy directing their fighters in every battle!

Systems
- Auto Resolve option added to combat. Takes into account your current forces (including perks, deployment time, heroes, cart defences) and gives a battle result with a random element also involved in the final outcome. Can be used for all fights except for a small selection of key story battles.
Balance
- Ranged fighters (local hunters and archers) will now only appear in taverns from player level 5 onwards.
- Increased payback extensions from 2 to 3.
UI
- Added much briefer tutorial messages for combat, with the original extended versions available with a 'more' button each the tutorial.
Fixes
- Actually I Need a Dozen Heroes achievement should now unlock correctly
- Old fighter data should now be properly cleaned out when a fighter leaves due to low morale/death/fired, which was important for the autoresolve calculations. Also runs a check for leftover data from old versions and cleans those.
- Fixed an issue where heroes would fully heal every time they reached a settlement, rather than the intended system where they heal by one some of the time they reach a settlement.