Upcoming Version 0.5.1 Preview / Dev Log!
TinkerQuarry Patch Notes — April 7, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello all!
I'm sure you're wondering how the next patch is coming along...It has been a few months after all. I've unfortunately been burdened with school, computer issues, and other projects. But luckily for you, I have a few small previews and patch notes to share!
Some minor spoilers inbound, as usual.

Those who have played on the Testing branch lately may have noticed these goo-covered arms lingering around the Locked Halls Vents. This gif shows off a simple random damage tile effect. The placeholder stairs represent a 'safe' passage, while the grates represent a 'dangerous' one. Stepping onto the tiles while the goo arms are facing you will trigger an attack, inflicting a small amount of damage on the player! Going through the vents in these areas will require some quick reflexes and a bit of luck!

Next up are these cute little guys. More variants of the typical Rats will be making an appearance in 0.5.1, such as the Wind-Up Mice. Stronger, faster, and of a completely different element to their furry cousins- they will deliberately follow the player around until a battle begins!

...Awkward family dinners, coming to a Dollhouse near you.

Lori's character has been redesigned! Special thanks to the users on Discord who helped choose her new look.

And that's all for now, folks! I've pasted the WIP Patch Notes for 0.5.1 down below, which contain all sorts of new goodies. The patch will be dropped as soon as possible, but until then feel free to DM me on the Discord Server if you want access to the testing branch, which already contains some of the new content.
v0.5.1 PATCH NOTES
ETA: ~April 30th
Subject to change
Release v0.5.1
Major changes:
-All new soundtrack tracks by Antriksh Bali (Floor themes, battle themes, and more!)
-Lori Redesign
-Righthand side of Locked Halls for extended story content, loot, and lore
-Title screen update (Company splash screen, new introduction changes)
-New Enemies: Tinker Rats & Void Arms (+ more!)
-New Characters / Story Content
-Fourth Floor Redesign (Glass Dragon is a static sprite and not an Image, new maze paths with consistent wall sizes)
-New Weight (Because advanced metalworks in the Dollhouse are limited)
-Additional Puzzles
-Additional Clint Notes
-Additional Items / Skills
-Flashbacks
-Dialogue Additions / Alternatives
-More Furniture / Aesthetic and Visual changes
Minor changes:
-Many minor changes and bugfixes (Issues with Stella, Advice System, etc fixed).