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Mini Guns - Server Update Notes (October 11th)
October 11, 2018by Zesty Hamburger
GamePatchNote Digest
Mini Guns - Omega Wars News — October 11, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
Here are the release notes for our next server update planned for release later today.
Mini Balancing
- Assault / Attack Trooper / Elite Rifleman: Speed increased from 40 to 45, run speed increased from 100 to 120, damage increased from 40 to 45
- Tank Lady: Damage increased from 25 to 30
- Mecha-Soldier / Power Armor: Missile damage vs bases reduced from 50% to 25%
- Turret Truck / Anti-Air Truck / Mongoose Truck: No longer targets Tanks
- Hover Truck: Health reduced from 1000 to 600, cannon damage vs trucks reduced from 100% to 50%, cannon damage vs tanks reduced from 50% to 5%
- Shredder / Crocodile Tank: Health reduced from 1200 to 1000
- Recon Tank / Mini-Tank: Health increased from 800 to 1000, damage increased from 225 to 250
- Dragon Tank: Targeting now prioritizes bases over other mini types
- Command Tank: Range increased from 105 to 110, spread reduced from 1-7 to 0
- Attack Helicopter / Rocket Copter: Health increased from 800 to 1000
- Zeppelin: Speed to increased from 20 to 35, missile reload time reduced from 1.5s to 1s, missile damage increased from 300 to 350, spawn fire time reduced from 2s to 1s
- Jet / Hunter: Turret gun damage increased from 30 to 35
Balancing Logic
- Assault / Attack Trooper / Elite Rifleman: These didn't previously fill much of a role. The changes are intended to make them more useful overall, to fill a sort of (heaviest of the light) role
- Tank Lady: Was underperforming compared to other heavy options (Power Armor, etc.)
- Mecha-Soldier / Power Armor: Was melting bases far too quickly. Changes should keep it useful while bringing it in line.
- Turret Truck / Anti-Air Truck / Mongoose Truck: Now consistent behavior with the Tank variants.
- Hover Truck: Mini was performing far too well, especially compared to other multi-role Minis. Changes meant to bring it more in line while keeping it useful.
- Shredder / Crocodile Tank: Was overperforming for its cost. Change to health should make it easier to counter while not depriving it of its usefulness.
- Recon Tank / Mini-Tank: Previously wasn't really filling much of a role. New values should allow it to be competitive and carve out a niche for itself.
- Dragon Tank: Was being easily distracted from attacking Bases by a lone infantry Mini. Should now stay more on target.
- Command Tank: Didn't really stand out, particularly as a Dominion-exclusive Mini. Changes intended to let it be more useful in general.
- Attack Helicopter / Rocket Copter: Often died before it could accomplish much. Should now stick around long enough to deal some damage.
- Zeppelin: Changes meant to overall increase Mini usefulness, particularly as an Empire-exclusive option.
- Jet / Hunter: Mini wasn't really proving worth it compared to other anti-air options. Gun buff should add extra utility.
Matchmaking Changes
A team will now only be able to be within three ranks of each other. For example, if a player is Diamond 2 they can Random Team with up to a Diamond 5 player and as low as a Gold 4 player. This same logic is applied to matchmaking when searching for an opposing team. Give it a try and let us know in a ticket if it's too wide or too narrow - we're looking to improve this further!
Other
- Increased initial value of Solo Battle Honor from 9 to 10
- Increased reward value of Solo Battle Honor perk levels
- Mini donations now capped per request at 20% of the requested amount