Dungeon Of Zaar - Open Beta Patch Notes — May 1, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hello Explorers!
It’s been more than 2 weeks since the launch of the Beta, and we are happy to see players enjoying the game and helping us making Dungeon of Zaar even better. We have also heard justified complaints and we want to respond to them and share our plans for the future.
In addition, we want to be transparent to our players about our present situation:
Making Dungeon of Zaar is a really tough task, we are a really small team, mostly working on the game fueled by passion and nothing else. We've been this far in difficult conditions and we've come to a point where we can no longer continue without a deeper investment and support to make the game as good as it can be.
Right now the development is paused and it will be hard to add significant content, reach our launch goals, get the game in other languages and platforms (Nintendo Switch & Tablets) and finish it as it should anytime soon.
We really want to make the game as good as it can and continue working on it. That’s why we are looking for opportunities to get back on track the sooner we can. We should make a few more balancing patches in the coming days, but sadly it will be all for the moment.
We hope you’ll understand, we don't want to let the game and players down. Thank you all for playing Dungeon of Zaar, we love you and we’ll hopefully get back on board soon!
Things we will improve:
- There will be no more default team. Players will have to build their own team to start a battle.
- More free Mercenaries to choose from the start.
- A large amount of Medals will unlock Chests.
- Some tweaks on business model and unlocks.
- Challenge mode will be live.
- Free players will be able to try Arena and Challenge mode with some limits.
- A leaderboard of top 50 players in ranked.
- Improvements on Arena mode.
- A more clever computer AI.
- At least one new Mercenary.
- Try to put more emphasis on aggressive playstyle, we will try a new gameplay mechanics along those lines.
- Better support for new players.
- Some Visual/UI/UX improvements.
- Of course more balancing and debugging.