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Big Update Catchup Notes
December 1, 2017by CarbonJames
GamePatchNote Digest
AirMech Wastelands Patch Notes — December 1, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We put our patchnotes ingame but have been bad about updating them here, so we're changing our update process to sync up the ingame patchnotes with putting it here, so it's easier to see what we have been working on without going ingame.
We have a new build coming later tonight, and fresh patchnotes at that time.
-CarbonJames
Update #7 - Build 68488 November 28th, 2017
Another update in the Wastelands! Glad to have all the feedback from our Early Access players. Thanks for that, it's much appreciated.
General Updates:
- added multiple sets of additional Power Core parts
- Don't allow "inventory" and "recent loot" UI to be open at the same time
- Added a "select all" button for "recent loot" UI
- Some fixes for new quick sell UI in shop
- Buff allied and enemy fortress armor by difficulty armor factors
- added destroyed forts icon on the Minimap
- Add teamcolors for VacScrapper unit
- Add some new Head part icons
- update 'out of energy' UI icon
- fix missing Saucer Deathray beam parts not showing up in 'fire sale plaza'
- add Osprey heal beam parts to 'mile high supply depot'
- rebalance legacy DPU ammo weapon/armor piercing stat
- reduce too high 'charge speed bonus' on legacy agile hammer parts. To be more in line w/ new parts
- Rebalance to Angel Sniper rifle and ammo parts to be more competitive with other AirMechs
- Update Paladin Hammer Charge Up speed bonus to also increase the Hammer projectiles velocity and catch speed
- Team colored weapon swipes
Bug Fixes:
- Fixed a bug where you can go to locked nodes after switching difficulty
- Fix for rendering issue on 3 player coop hud
- Fix loading player made maps in Wastelands (map editor is still an early work in progress)
- Cancel build order from AI forts when they are destroyed
- Fix shop items appearing in market
- Fix loss conditions for "The Bigger they Are" when playing in a Coop session
- Update loss conditions on "Black Hat" so when played on Coop, mission ends when all players die
- Fixup loss condition on "Fuel Shortage" mission
- fix broken system notification system (used by various systems in game to cover async transitions, like spectate a game, lagging player, etc)
- various bug fixes to the spectator UI, game browser and launch dialog
- Show map name/difficulty when spectating
Update #6 - Build 68373 November 27th, 2017
We need to patch both Strike and Wastelands to fix a bug with loadouts being wiped when swapping between versions.
General Updates:
- unit stacks no longer regen for expensive units
- increased build time for Uber
- rearranged some later missions and shops
- added abduction resistence to Devastator units on Heavy Metal
- added new parts and balanced some legacy parts
- rebalanced Gothic Goliath
Bug Fixes:
- fixed some crashes
- fixed a desync on Harvest
- fixed jumping while in sniper stance
- fixes for pilots transforming in the Basecamp lobby
- fixed some dialog timing issues on A Safe Route
- fixed Vulcan not moving to the AirMech when deployed
- fixed some unpathable terrain on Vale
- fixed being able to queue units in some missions that do not allow it
Update #5 - Build 67891 November 15th, 2017
General Updates:
- updates/rework on mouse aiming
- increased armor piercing for some boss units
- added some props on Spray 'n Pray to keep the pilot from falling off of some cliffs
- added some hint arrows to the generators on Stay Low
- added voice over for various missions
- reduced the range of Helix grenades
- lock map nodes based on selected difficulty
- improved loot drops from Colossus units
- added Saucer unlock mission and parts
- added XP progress bar on player portrait card
- reduced the frequency of bomb drops on Escort
- reduced energy cost for self-repair and increased heal rate
- gamepad compatibility for Helix
- balance tweaks for AI AirMechs
Bug Fixes:
- fixed missing arrow in Hangar tutorial
- fixed Field Guide opening with a hidden tab
- fixed private/faction symbols for market listings
- fixed shadow issues near extraction point on Run 'n Gun
- fixed some floating props and mismatched tiles on The Bigger They Are
- fixed some floating trees on Vale
- fixed clicking on a node to enter the mission lobby
- cleaned up some badges
- fixed kill notification message for the Iron Hand Walker
- fixed not being able to access AirMech customization if you're the pilot in a lobby
- fixed loot dropping on Run 'n Gun (there shouldn't be any drops on this mission)
- fixed Spray 'n Pray so that players can't walk around the ravine
- fixed holding right-click when using the Angel's rail gun
- fixed receiving invites while in a solo game
- cleaned up some collision issues in lobbies
- fixed Valley Low Depot node so mechs don't collide with it
- fixed some missing icons in the Hangar
- fixes for difficulty selection UI
- fixes for ability chargeup indicator persisting