GamePatchNote Digest
Switchblade Patch Notes — February 24, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
HotFix 01.37
Changes
- Competitive
- New test season
- Leaderboards have been reset.
- Player SR has been reset back to default value.
- Placement matches have been reduced from 10 to 5.
- 10 minute ban implemented for players who quit Competitive matches.
- Fixed the messaging to alert players they have received a penalty.
- Fixed a crash that occurred when changing region and attempting to connect.
- Fix for different region's season closing at midnight GMT.
- SR progression re-balancing. This will stop players from reaching the very high ranks in a few matches.
- SR will no longer increase for players who lose Competitive matches.
- If the entire enemy team quits a Competitive match, the match will automatically end, giving the remaining team the victory.
- New test season
- UI
- Corrected spelling of "Competitive" on the front-end.
- Fix for UI when a party leader leaves the game on the end-game screen and another party member is promoted to being the leader.
- Lobby
- Improvements to matchmaking flow.
- Players will stay on the player joining screen until 10 players are found.
- If a player leaves the picking lobby, the remaining players will be placed back into the player joining screen.
- Matches will not start until there are 10 players.
- Player ranks hidden during vehicle selection screen.
- Players who leave a Lobby will now see a penalty notification pop-up.
- Improvements to matchmaking flow.
- Game Play
- Fix for player’s vehicles remaining in the world after they have quit out of Competitive matches.
- Fix for dropships remaining in the world after attempting to pick-up a player who has left the Competitive match.
Patch Notes 01.35 (35018)
New Features
Competitive Mode- Competitive Ranked Mode added to the “Play” menu in the Hall of Champions.
- Competitive Mode represents the ultimate skill based activity in Switchblade.
- Compete in Competitive matches to earn exclusive awards.
- Awards are awarded depending on Skill Rating earned during Competitive Seasons.
- Awards will be distributed at the end of the Season. The test season will last for 2 weeks.
- Increase your Skill Rating by winning games against other competitive players.
- Your initial Season rank will be determined after completing 10 Contender Matches.
- Matchmaking for Competitive Ranked matches will wait for players of a similar Skill Rating before starting.
- Times will vary based on player population and Skill Rating distribution.

- If a player quits or loses connection to a game, they will experience a Skill Rating (SR) penalty.
- Generally, this penalty will be larger than the SR lost if the player had stayed until the end of the game and lost a match.
- If a player quits or loses connection in the picking lobby or within the first minute of a game starting, the game will be cancelled and all players will need to re-queue.
- Logos have been moved from within the “Flight Suit” options of the Customiser.
- The logo selection will now be found on the main Customiser page.
- Logos selected are used on the players’ profile, characters’ flight suit and will be seen within the rank emblem during Competitive games replacing the old stars icon.
General fixes
- Fixes to the A.I behaviour implemented:
- Fixes for A.I sitting in one position.
- Fixes for A.I crashing into the Base tower on spawn.
- Fixes for A.I healers colliding with other A.I and pushing them.
- Fixes for Angel firing its primary weapon at allied players.
- The lighting has been adjusted throughout the game to ensure a good picture quality on a wider range of TV’s and monitors.
- Refined skull icons on minimap.
- Matchmaking stability
- Players were not connecting to the North America East Coast server.
- Players not always rolling over into their next match.
- Shop bought balloon effects will no longer have a delay
- Balloons such as speed balloons will speed up players as soon as they are used.
- SFX
- Fixed missing audio throughout the game.
- Players no longer get stuck if they accept a game invite with no previous save game data.
- Cutomiser options no longer take multiple button presses to open.
Vehicle changes
- Electron
- New super weapon FX have been added to the game.
- Healing Hippo
- Increased Missile Balloon targeting radius.
- Tiny Giant
- Increased War Balloon targeting radius.
Known Issues
- Game Play
- Occasionally the player's vehicle can spawn raised into the air, resulting in being unable to move.
- Calling for a Dropship will fix this issue.
- Mobs overtaking other mobs can clip scenery, which destroys them.
- Occasionally the player's vehicle can spawn raised into the air, resulting in being unable to move.
- Hall of Champions
- Camera can clip into podiums in Hall of Champions.
- UI
- The selection cursor can disappear when if the player purchases an item and presses "Esc" to back out of the confirmation pop-up.
- Pressing "Esc" again will rectify this issue.
- When on the end-game screens, if a party leader leaves the party, the player who is promoted to the party leader will not see the "Ready" button prompt.
- Pressing "R" will still function as expected.
- The selection cursor can disappear when if the player purchases an item and presses "Esc" to back out of the confirmation pop-up.
- Tutorial
- Lighting is too bright on Taunt screen on Tutorial 2 "Game Rules".
- Audio
- Players can still hear Picking Lobby UI audio on loading screen, when progressing into match.
- Allied voice for Fog Hog's super weapon plays when enemy Fog Hog uses super weapon.
- Localisation
- Some text in game is not fully localised.