GamePatchNote Digest
Switchblade Patch Notes — November 1, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hotfix Patch 01.33
- Fixed issue with Matchmaking where players were not always joining a lobby.
Hotfix Patch 01.32 (32536)
- Fixed issue where players late-joining into existing matches.
- Fixed issue where players did not roll over into a second match on the end-game screen.
- Fixed crash when playing as a party
Patch 01.31 (32390)
XP Changes
- Eliminations now earn XP. The base amount of XP earned from an elimination is 150 XP, which is then scaled based on damage share and underdog bonus.
- Healing allies now earns more XP. This has been increased to 28 XP for every 200 health restored.
- Dealing damage to vehicles and Power Cores has been reduced to 10 XP for every 200 damage dealt.
Vehicle Changes
- Aim assist has been refined and reduced for all machine gun and cannon weapons (Primary weapons). Crosshairs have been adjusted to reflect this on the following vehicles:
- Berserker (Primary and Super weapons)
- Sniper Prince
- Electron
- Kamikaze
- Flaming Blade
- Thunder Pulse
- Sundog
- Safeguard
- Fog Hog
- Goofer
- Mob Buddy
- Fortress (Super weapon only)
- Crosshairs have been refined on all shotgun weapons to more accurately show weapon spread. Vehicles affected include:
- Fortress
- Vampire
- Sniper Prince 'shotgun storm' super weapon
- Crosshairs have been refined on laser and tether primary weapons to clearly indicate weapon lock-on radius. Vehicles affected include
- Tiny Giant
- Healing Hippo
- Porcupine
- All missiles and homing weapons reticles have been refined.
- All secondary and super abilities with homing now show a yellow reticle to indicate lock-on.
- All primary vehicles with homing now show a yellow diamond to indicate lock-on. Vehicles affected include
- Sidewinder
- Angel
- Further crosshair refinements include the following:
- Damage indicator is now a small set of triangles surrounding all crosshairs
- A successful elimination is now indicated by a skull that appears in the center of the crosshair
- Successful healing is now indicted by a green cross that appears at the center of the crosshair
- Ability duration and positive auras are now indicated by an orange power bar beneath the crosshair
- Negative auras and damage-over-time are now indicated by a red power bar beneath the crosshair
- Aim assist system now uses multiple collision primitives that better represent the shape of the vehicle
- Flaming Blade's speed boost audio has been re-added.
Game Play Changes
- Porcupine Mines can no longer be targeted by allied healing tethers.
- XP Towers now react instantly when driving through them.
Balancing Changes
- Gravitron
- Increased base healing output on primary to 5 (25hps).
- Decreased cooldown on Heal Blast to 22s (from 26s).
- Heal Blast now receives a -1s reduction per level (from -2s).
- Added passive ability "Self-Repair". After not taking damage for 4.4s, the Gravitron will now heal itself back to full health at a rate of 20hps.
- Sundog
- Reduced Fusion Core base damage to 5 (from 8).
- Max damage is now set per ability upgrade level and has a 2x scale - base max damage has now been reduced to 200 (from 500).
- Projectile speed while dealing damage has been reduced to 700 (from 800).
- Berserker
- Reduced base damage on Berserker's Molotov Shells by -25% (40 to 30).
Known Issues
- Hall of Champions
- Camera can clip into podiums in Hall of Champions.
- UI
- The selection cursor can disappear when if the player purchases an item and presses "Esc" to back out of the confirmation pop-up.
- Pressing "Esc" again or using the mouse will rectify this issue.
- The selection cursor can disappear when if the player purchases an item and presses "Esc" to back out of the confirmation pop-up.
- Tutorials
- Lighting is too bright on Taunt screen on Tutorial 2 "Game Rules".
- Game Play
- Mobs overtaking other mobs can clip scenery, which destroys them.
- Support bots can occasionally be seen sitting in areas of the map healing each other.
- Audio
- Engine sounds occasionally stop playing.
- Localisation
- Multiple strings in game are not fully localised.