GamePatchNote Digest
Bloody Trapland 2: Curiosity News — January 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hello Traplanders!
Big things are just around the corner. This Friday we will be announcing the official release date. Stay tuned!
For now, here is what we have been working on as of late:
Patch 0.998:
- Added Japanese translation.
- Added Hungarian translation.
- Added simplified Chinese translation.
- Updated splash screen.
- Input delay was noticeable lowered if playing with high fps and refresh rate.
- Improvements to player prediction.
- Update for Wall of Death, changed first platform jump to feel better.
- Update for Christmas Tree, platforms and visuals.
- Update for From One Mountain to the Next, visuals and feel.
- Swapped order of Watch Your Head and Dance With Death.
- Removed the "plot-lock" if already completed the secret ending. Plot will now always play
- Lowered forced slide time to 0.46s.
- Fixes for blood splatter ending up where it shouldn't, leaving stains sometimes hanging in mid air.
- Fix for checkpoint state not syncing if joining in late on a server.
- Fix for Stinky and Jazzy layer sometimes being on top of some objects they should not.
- Fixes for button sync in online.
- Fix for coin on Just Within Reach Jungle not being visible.
- Fix for game sometimes not connecting to master server, instead requiring a refresh / region jump to connect.
- Fix for The Production Temple, was previously possible to reach the crystal before it went away if fast enough.
- Fix for laser cannon not reaching far enough on Hidden Mountain.
- Fix for buttons on The Hidden Temple online.
- Fix for players being squeezed to death on rare occasions when standing up in tight corners.
- Fix for not being able to jump instantly when sliding of an edge.
- Optimizations.
See you in the Traplands!
- Chris