Full Release 7.22.2 Released! (Experimental)
Xenonauts 2 Patch Notes — May 6, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).
Another large-ish patch for the previous Experimental build, which seems to be relatively stable so far! We've made a bunch of localisation fixes over the past couple of days and we've now sent our files off for translation - once those are back, we'll release this build onto the public branches!
Changes & Bugfixes:
Incorporated the fixes made to 7.21.5 and 7.21.6 over the weekend, which will help avoid crashes if users have lots of old Early Access save games in their save directory.
Fixed a crash that could occur if picking up items in the tactical inventory from near an area with interactive objective props (Cleaner Desks, Abduction tubes, etc).
Fixed melee weapon hit chance information being incorrect in the bottom left "shot calculation" UI element. It now shows the base accuracy of the weapon as (say) 65% rather than the incorrect x1.65 formatting it used before.
Fixed an issue where a planned move (the move + shoot action using Ctrl+Shift) could move the soldier onto a teleporter when using a medkit or melee weapon, causing the teleporter to trigger before the action occurred. The teleporter will now not trigger in such situations.
Fixed the Alien Plasma Machinegun using the same 2d tile art as the Alien Plasma Rifle.
Fixed the Aircraft fuel tooltip still incorrectly talking about aircraft running out of fuel in air combat.
Fixed a typo in the Alien Plasma Weapons xenopedia entry.
Fixed some more translation issues.