Full Release v1.10.a Update
MADNESS: Project Nexus Patch Notes — February 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
ːmpn_hankː Full Release \ ːmpn_hankː
FIXED
⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background.
⦁ Ragdolling a character would stop them from appearing in any cutscene narrations.
⦁ Characters who speak during a cutscene were being assigned shaders that "glow".
⦁ Characters could be grappled while dying (but not dead, such as during the shock damage electrocution animation), which could lock them into being unkillable.
⦁ Minigun’s Advanced Weapon Animator was preventing it from playing its charge-up sfx (spinning barrel sound) the first time.
⦁ Holding SHIFT while equipping a weapon to your back, while your back is currently empty AND you’re holding something in your main hand, would stop the weapon being equipped to your back.
UP NEXT (IN THE BETA)
⦁ Modding: Vessels and Character Refs are nearly ready for testing in the public Beta branch! We’ll let you know when the tools make it to SceneTools and ModTools respectively.