GamePatchNote Digest
SWORDY Patch Notes — February 24, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Version 0.4.1
EA Release - version 4 - patch 1
2017-02-24
- Fixed bug so damage disabled in camp.
- Fixed bug where respawning in camp was not working.
- Fixed bug with character pooling system keeping objects around.
- Fixed bug with character look direction and velocity prediction objects not being removed.
- Fixed bug where characters falling out of bounds would not be removed.
- Improved gamemode arena selection memory when switching modes - @Majeflyer.
Hey everyone!
This is a patch for some minor bugs in version 0.4.0. These fixes should bring minor performance improvements - particularly for longer matches, or matches with many players.
Discord
We've created a Discord server for Swordy updates / support / bugs / chatting with us. I've found Steam notifications not great for urgent communication. Discord seems to be quite awesome, popular, and there is also a mobile app that sends message notifications so I'll get proper notifications if anyone needs help! We'll test it out, all going well I imagine it will replace the existing forum. Please join!
All of our work lately is going into version 0.5.0.
0.5.0 sneak peek:
Keyboard / Mouse
Keyboard and mouse input support is up in the beta branch for testing. Thanks for all the feedback so far. All feedback so far has been positive. We are still interested in further feedback if anyone has more, or new people are willing to give it a go. The Discord server will be useful here - its awesome that people are adding me on Steam to give feedback (feel free to), but having discussions take place where the other devs can see too would help.
Steam Controller
Full Steam Controller support is basically ready to push to the beta branch also. I am just waiting for advice from Valve on an issue where I cannot update the public-official-default-Steam-Controller-config for some reason. Steam Controller, Gamepads and Keyboard/mouse all seamlessly work together, both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons.
There is still further work to be done to complete kb/m, Steam Controller and finalize gamepad support. Most of this work is to do with UI (showing correct input hints based on player's device), updating the how to play section, adding appropriate settings etc. Also minor fixes to menu interactions.
White peak storm winds
We are doing an iteration on the existing White Peak mountain arena to add environmental storm winds as an occasional murderous hazard. This is definitely our intent for new arenas (and improving the existing ones) to be more dynamic and interesting.
New weapons!
There are a bunch of new weapons coming and iteration on an existing one. We are not ready to announce which/what quite yet.
Stay tuned!
<3 Frogshark