Resilience Wave Survival Patch Notes — October 1, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update v2.1.0
Main
Upgraded to Unity 2019.2
Increased shadow distance in all quality levels
Added new Lowest quality setting
Added shadow cascades to options
Improved Image effect quality
Fixed music playing at start
Added option to set Target Frame-rate, v-Sync will need to be Deactivated for it to work!
Added new Player footstep sounds
Removed unnecessary Shader keywords from Dissolve Shader
Added AI Spawner to Flat Grounds map
Remade Main Menu UI
Fixed Hover over UI event from not setting defaults after exit
Removed confusing and not needed loading screen
Set reporting debug info to off
Fixed very very hard mode not showing as an option to difficulty
Other bug fixes and improvements
AI
Fixed several AI movements
Big improvements to AI
Removed random health for AI
Fixed AI spawning in the ocean on survival island
Reworked AI attack ranges
Added new AI footstep sounds
New Alien-Assassin AI Animations and Model
Added extra attack animations to Titan AI
Game-Modes
Survival Island is now 4x bigger
Improved survival island vegetation
Survival island generation nodes have been improved
Survival Island saves have been wiped as they will not be compatible with the new map
Removed zombie island from Survival Island
Lowered the crafting cost of several items, for survival mode
Fixed Shadows on Building in Survival Mode
Fixed Footsteps not playing on some Building parts in Survival Mode
Added Sand Box Mode
Added Flat Grounds Map for Sand Box Mode
Fixed Placing and Destroying Building Parts sound FX
New Build Part preview Shader, for place and can't place
Weapon Changes
Fixed RPG clipping
Fixed save bug with ADS Zooming
Camera will follow player in 3rd person mode
Fixed Explosions FX, removed heat distortion as it was blocking everything
Removed damage based on range, (these changes are designed to speed up gameplay and are subject to change)
Reworked damage amount on most weapons
Added survival tools to test range
Fixed Steel Axe and Hammer not showing the mesh model in third person mode
Fixed bug being able to have infinite C4
New Revolver Fire sound
Fixed Deagle Fire sound was set to half volume
Environment
Sky clouds and fog are much better
Added Aurora to sky
Split up terrains on all maps
New water and underwater fog Shaders
Reworked vegetation on several maps
Increased vegetation spawn range across quality settings