New Update! - Version 2.0.29 - Patch Notes!
Resilience Wave Survival Patch Notes — May 9, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Version 2.0.29
Version 2.0.29 - 09/05/2019
[] Added so you can see Attachments Models on Weapons in Customise
[] Fixed weapon clipping
[] Lowered Vector rate of fire slightly
[] Fixed recoil increase while using suppressor
[] Increased recoil while using Heavy Barrel
[] Fixed not being able to set attachments while ingame
[] Round 2 on Weapon recoil setups
[] New Holo / Reddot Shader
[] Removed Volumetric Lighting, replaced with new volumetric lighting[] Replaced Headshot Sound FX
[] Removed the ability for Free-Aiming, felt not really fitting for the game
[] Reduced Stamina drain by 50%
[] Removed Rain Drops Camera FX
[] Lowered the blood amount on screen if hurt by 40%
[] Fixed Tripod Projectile
[] Fixed Warbot Fire Animations
[] Set Wildlife Target range
[] Set Wildlife to use Aggro, some wildlife like the Boar, and Beetle now will attack if aggroed too much
[] Fixed several AI attack ranges
[] Fixed several AI target ranges
[] Fixed several AI walk/run speeds
[] Added so it will play Attack sounds thru animation event, which now matches damage
[] Fixed setting weather
[] Added Temperature to Weather {Will be adapted for Survival Mode}
[] Added Options for Flat, Particle, Volumetric Clouds. Can now enable disable types you want
[] Added Distance Blur to the Sky, options to enable/disable can be found with Cloud Settings
[] Lowered the amount of noise to UI backgrounds
[] Changed the Weapon walk, run, crouch and prone weapon motions
[] Changed default Third Person camera height, and transition height back to first person
[] Fixed Wildlife spawning
[] Bug fixes and minor load code changes