The Gate Must Stand Patch Notes — June 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Text & Localization Fixes
Improved and corrected multiple English text translations across the game
Contract System Adjustments
Fixed logic issues in Soul Contract and Fallen Contract skill effects
New Feature: Direct Map Selection
Added a map selection entry in the hero selection interface
Players can now directly choose the stage/map they want to challenge
Camera & Presentation Optimization
After the merchant entrance animation, the camera now automatically restores to the original aspect ratio
Bug Fixes
Fixed issue where Gate Archers would not automatically attack
Fixed abnormal unlocking and tracking issues for some Steam achievements
Fixed Molten Boss bomb cooldown effect not applying correctly
Fixed issue where land monsters would incorrectly enter water in the Water City map
Fixed monsters getting stuck in terrain on the Port map
Fixed gate auto-attack system failure
Fixed terrain issue preventing follower placement on certain tiles in the Port map
Fixed multiple cases of monsters getting stuck in walls or collision points
Map & Unit Balance Adjustments
Removed redundant follower placement tiles behind statues
Optimized monster spawn point distribution in the Water City map
Reduced overall damage values of the Frog Mage
Fixed attack range bonus calculation for Spear Soldiers and Priests, now properly benefiting from range amplification effects
Quality of Life Improvements
Added one-key skip for post-battle result animations; any key now skips results screen
Increased cooldown delay on upgrade option clicks to prevent accidental rapid input and misclicks