The Gate Must Stand Patch Notes — June 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Bug fixes and adjustments
Fixed an issue where environmental kills were incorrectly counted as hero damage.
Reduced the Demon God's map-wide damage.
Fixed a bug on certain maps that could generate impossible-to-complete objectives.
Added an attack speed cap of 10 to prevent lag and crashes.
Added a screen-edge flashing effect when the gate is at low health.
Added a protection mechanism when the gate is close to falling, preventing it from being instantly destroyed by certain mechanics.
Enabled the Thunder Sword Saint's projectiles to pass through barricades.
Increased the follower slot count on the Water City map.
Fixed bridge pathing issues, relic drop bugs, and other related issues on the Water City map.
Fixed a bug where attack range indicators could not be closed after selecting a statue.
Adjusted the probability of awakening branches appearing, making it easier to obtain awakenings that have already been chosen.
Fixed an issue where tutorial text could overflow its display area.
The "Pause Game When Hovering Over the Tavern" option is now disabled by default and can be re-enabled in Settings.
Fixed a bug where waterborne enemies could become stuck if knocked back.
Reworked Melina's Gravity Link and Void Traverse abilities.
Optimized the performance of certain visual effects.
Adjusted boss spawn behavior on the Water City map.