The Gate Must Stand News — June 20, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Fixes & Improvements
Adjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced. Existing save files will be automatically migrated, and previously unlocked content will not be lost due to the new requirements.
Fixed an issue where enemies spawning from map edges or special spawn points could become stuck against walls, spawn in invalid locations, or be blocked by their own spawn points.
Fixed an issue where enemy wave pacing could become inconsistent after loading a saved game, causing leftover enemies from previous waves to delay future spawns.
Fixed an issue where heroes could occasionally stop attacking and become idle after using skills or performing attacks.
Fixed an issue where certain enemies near barricades would fail to attack properly after entering their attack range.
Fixed an issue with the speed-up button icon displaying incorrectly.
Fixed inaccuracies in some Steam achievement statistics when playing multiplayer or using skill prediction mechanics.
Fixed an issue where Boss Challenge save data could occasionally contain unintended combat units under special circumstances.
Added real-time updates to the character stats panel.
Improved Caravan Quest visibility and behavior:
Removed the global taunt effect.
Added a brief invulnerability period.
Fixed an issue where the Half-Blood Prince could fail to disappear correctly.
Added a minimum cooldown limit of 0.5 seconds for active skills.
Added reset logic and a maximum cap to Lyra's global Elf counter.
Fixed several issues that could cause the game to become stuck or unresponsive.
Fixed incorrect values on the Codex relic.
Added a short input buffer when the level-up screen appears to prevent accidental upgrades caused by rapid clicking.
Fixed an issue where certain enemies could reach excessively high stats in late-game scenarios.
Reduced the risk of performance stuttering caused by Steam Cloud save synchronization.
Flame Mage attacks can now pass through barricades correctly.