Update: Gamepad support + HUD and targeting UI changes
Rogue Wizards Patch Notes — July 22, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Rogue Wizards v1.2.382
It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!!
Major Changes:
- Gamepad support, input mode is autodetected for mouse+keyboard / gamepad
- New "liquid fluid" health UI now in upper right of HUD
- Targeting enemies and items now has a new targeting "shaft of light" effect to really make it easy to see what you're targeting, great for both mouse control and gamepad control modes
- Mouse and gamepad focus targeting is now color coded based on the quality of the target to make finding magic items and rare objects stand out easily
Other Changes:
- Vastly increased sight range and camera distance
- Removed the health and XP bars from the top of the HUD
- Blur effect for the background when UIs are open, this can be disabled by reducing the graphics quality setting on the options panel
- The weapon shortcut bar is now automatically hidden when not in combat
- Fixed text rendering having white border artifacts on some Windows machines
- Upgrade underlying game engine to Unity 2019.3
- Remove the feedback system, the backing service I used for this is now shut down
- Made a few of the HUD buttons smaller to fit the new more minimal look of the HUD
- New dialog bubble pointer rendering that can better handle bubbles at the edge of the screen
- Removed some of the flashing text for spell points and attributes in the paper doll UI, these were annoying