GamePatchNote Digest
Rogue Wizards Patch Notes — November 3, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Rogue Wizards v1.2.387
Magic can now be cast at anytime
No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support

Fabled Items now available to all.

Red Dragon / Silence Owl pet now available to all


Cursors Galore
Cursors are now dynamic and consistent size on all displays including 4K+ displays

Detailed Update Information
Features
- Fabled magic items are now available for all players
- Fire dragon pet now avaible for all players
- Silence owl pet now available for all players
- Spells no longer ever need to be equipped to be cast
- Target required spells now use an animated two stage targeting mouse cursor when using mouse/keyboard or the gamepad smart/manual target selection
- Added a "hand" mouse cursor during item drag and drop in inventory
- Removed the hardware cursor, this is too small on Windows and ultra small on 4K+ displays of any platform
- All mouse cursors are now done in software allowing for animation and are now a consistent size on all displays on all platforms
- Added a "Out of Range" and "Blocked" mouse tooltip when hovering a target that you can't actually target a spell at for those reasons
- In story mode, spell upgrades can now only be done at your tower. The character UI no longer has an element to access it at anytime.
- Tweaked the gamepad sticks to make movement easier
- Added a visual indicator of where a slight movement of the gamepad left stick will move the character in combat mode, pushing the stick further will actually execute the move
- The camera can now be zoomed with the gamepad shoulder triggers
- Gamepad right stick manual targeting is now possible while the bottom shortcut ui is up so you can target and select/change spells easily and then press A to cast at the target
- Decreased the magic material drop rate
Fixes/Tweaks
- Fixed not being able to use a wand via gamepad controls
- Fixed infinite daggers when you did a level transition with dagger quantity of 1
- Close from the options menu via gamepad now acts like "accept" instead of "cancel" for any button
- Moved shop buyback button to other side of UI to make gamepad UI navigation easier
- Hide close button on spellbook UI in gamepad mode
- Tweaked the zoom and scroll settings of the full map ui
- Auto target/select higher quality items over lower ones with gamepad auto/smart selection
- Added audio for shortcut ui show/hide
- Added audio feedback for cell selection during manual targeting
- Decreased footsteps volume
- Fix crash when wireless gamepad goes to sleep and is disconnected while playing
- Fix cell selection graphics rendering on top of cavern walls in some instances
- Better tooltip for experience and level on the character UI
- Tweak the animation ease when moving from town building to building
Core
- File system abstractions for porting to consoles
- Gamepad input abstractions for porting to consoles
- Upgrade to Unity 2020.1.2