GamePatchNote Digest
Why Am I Dead At Sea Patch Notes — October 29, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Why Am I Dead At Sea has received a patch adding a couple of small, but hopefully very useful features for the Windows version!
Version 1.1 Changes
- Dialogue options that have already been visited, or that exit a conversation, will appear grey. This will help you keep track of which dialogue options you've already gone through.
- Characters with dialogue that hasn't been visited will have little speech-bubbles appear above their heads. Again, this will help keep track of who you still have available dialogue options for, and can potentially alert you if new dialogue has been unlocked.
- Ferdinand's intercom ability is now ordered, not completely random, making it much easier to hear all of his sage wisdom.
- A couple of visual changes have been made to the ending scenes, including fixing a couple of visual bugs experienced at certain resolutions.