Why Am I Dead At Sea Patch Notes — May 21, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Why Am I Dead At Sea has just been updated with a newer version aiming to solve some of the more prominent issues in the game, and smooth out some of the gameplay with quality of life changes!
Full change-log:
- The game's language can now be changed in-game within the menu - just select English or Russian at any point in the new "Languages" tab! You may have to enter/leave a save file, or at worst restart the game, for these changes to take effect.
- Collision has been reworked, adding smooth movement when walking into corner tiles. No more getting snagged on one pixel of a wall!
- With the collision rework, you can now go near Gwen's axe or the pillow in Xu's room without being launched out of the playable area
- Made collision around some of the stairs more forgiving, so NPCs don't get stuck in them (still monitoring this to make sure other related issues don't emerge)
- When the user selects a new resolution, a confirmation message pops up that the user has to respond to, otherwise the game will revert to the original resolution.
- For those that have resolutions that aren't in the settings list, or for whom the resolutions are a bit off, a "Detect ideal resolution" option has been added to settings which should set the game to the size of the user's current resolution.
- Full screen buttons are now accessible by controller/keyboard
- A couple of small visual issues have been fixed - for example, while Xu is following you and cannot be interacted with, a speech bubble does not appear.
- Some longstanding typos have finally been fixed
- Fixed minor issues with Darryl/Alton mindreading
- Fixed issues with observation window / outside scenery not displaying properly when the time of day transitions
- Changed Quella's theme in chapter 3 temporarily to remove probably the most jarring/out of place musical transition in the game. Her theme will go back to normal after a certain point
- Made it so you can't keep looping through a critical piece of dialogue with Xu in chapter 4 over and over
- Made it so a certain important dialogue option with Marcurio doesn't appear until certain criteria have been met
The previous version of the game is still available. To access it, just opt into the build by right clicking the game and following the prompts: Properties -> Betas -> "Select the beta you would like to opt into" -> "previousbuild".
Since one of the changes was integrating the Russian version of the game into the base and allowing it to be selected through the menu, the separate Russian build of the game has been removed - this means that selecting Russian in the "Languages" tab will not impact the game anymore.
Lastly, unfortunately these changes are currently only available in the Windows version of the game for the time being.
Thanks again to everyone for continuing to wonder why you're dead (at sea)!
- Patrick