GamePatchNote Digest
Forsaken Isle Patch Notes — April 16, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update brings new biomes, revamps to some existing biomes, as well as some minor map generation tweaks for underground layers.

Revamped spider biome
Patch Notes
Items
- 40+ new items
- New type of item able to summon specific creatures
- Now able to capture and move animals using a creature cage(pigs, sheep, chicken, piglet, lamb, chick)
- New armour stand item
- New bridge item. Can be placed over deep holes
- New tier of magic gem, emerald. Found in deeper caves
- Added additional ways to acquire Boots
- Added a player notification if equipped tool isn't powerful enough
- Weapon tooltips display the weapon type and any unique properties
Biomes and Maps
- Added a biome colour overlay to the map screen
- Added beach and ocean biomes to the initial island (save files will be roughly converted to include these biomes, in preparation for a future update)
- Improved map generation for dirt and stone caves. Now generates chasms and rivers
- 2 entirely new biomes. These will only be generated on new worlds
- New Goblin Town biome containing unique enemies and items. Can be found in dirt caves
- New Crystal Cave biome containing unique enemies and items. Can be found in stone caves
- Increased the amount of Mine biomes
- A new enemy added to the Mine biome
- Increased the amount of Spider Lair biomes
- Updated the art for the Spider Lair biome
- Slightly reduced spider aggression
- New items added to the Spider Lair biome
- Changed the behaviour of some spider enemies
- Biomes now have unique population limits
- Red treasure goblins can be found on the deepest cave level
- Updated some overworld sprites
- New mossy ruins can now contain a teleport to the boss arena
- Added new items to the Blue Mushroom biome
- Enemies have higher aggression during night time on the overworld
Changes and Fixes
- Turtles no longer despawn
- Reapers Scythe now only harms hostile targets
- Shrines no longer have collision
- Items on the cursor are now properly removed when used
- Small palm trees no longer alter the floor when destroyed
- Balanced the sell value of certain items
- Light is now properly calculated when placing or removing tiles
- Deep hole tiles now render correctly
- Particles from torches now spawn in the correct place
- Boomerangs now use the weapons attack rate when thrown at close range
- Increased the maximum amount of recipes displayed on the unlock toast
- Recipe unlocks now display the keybind to view the recipe tab in the codex
- Codex now defaults to the recipe tab
- Fixed some accessory slots not being calculated for certain stats
- Fixed an issue with beam weapons and enemies turning invisible
- Certain floors now require a shovel to remove, to prevent accidental floor destruction
- The Witch Doctors house can now be destroyed
- The stairs leading to the lower level of the ship should now be functional again
- Added higher resolution monitor options up to 3480x2160
- Polished main menu art and animations. Fixed art scaling on higher resolutions
- Fixed the crate destruction sound playing occasionally
Known Issues:
Travelling to a new island will sometimes cause the air travel button to not function. This can be fixed by sailing to another island and returning, or reloading the save
Future Plans
I've also been working on newer content in preparation for 1.0, which should be the next major content patch, along with some crafting quality of life changes, in game item sources, search bars, etc.

1.0 sneak peek