GamePatchNote Digest
Forsaken Isle Patch Notes — March 10, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update is mainly focused on improvements, bug fixes, and community requested features.
Patch Notes
- Added a captain's quarter level to the ship with an interactable world map(works with existing saves)
- Updated the ship deck and hull level art
- Food and potion items will now add to the remaining timer if that buff is already active
- Normal damage no longer harms animals(weapon and accessories will note when animal damage is enabled)
- Adjusted animal hitboxes to match their sprites
- Farm animals now check for closest trough
- Gave sheep and lambs a makeover
- Fixed a performance issue related to entity pathfinding(still investigating the frame drops when switching levels, but this may help)
- The Travelling Merchant now properly despawns at night
- Dodge and damage reduction are now capped at 75%
- Creatures are now correctly moved to closest tile when stuck
- Escape rope now correctly checks for legit tiles when used
- Increased ward totem size to match the tooltip value
- Tall jungle palm leaves can now be destroyed
- Mouse clicks are no longer registered when the game window is out of focus
- Polished item tooltips
- Removed outdated keybinds
- Improved readability of event toasts
- Improved readability of the artifact unlock text
- Artifact unlock screens now display the "view artifact collection" hotkey